[games_access] Reminder: Online Meeting for Games Accessibility
thomas at pininteractive.com
Mon Nov 29 11:47:57 EST 2004
I'm presently at work and have to travel home, so I will have a problem
getting home in time for the online meeting. Anyway, I'll try and get
online as soon as possible.
Here is a short report from my visit and presentation at Techshare,
Birmingham, UK on November 18.
I presented our work with the SIG, and also briefly Terraformers.
Keynote speakers were e.g from W3C WAI, Judy Brewer and and a guy from
Adobe presenting new accessibility features in Acrobat 7.
I also found some time to speak to Judy Brewer about the possibility of
some bilateral collaboration between the GA-SIG and W3C WAI. I still have
to follow up on this, but she said informal relations were very easy to
set up, and that should be a good starting point.
I got some ideas of how we could present accessibility guidelines for
future versions of whitepapers. W3C WAI have two main areas, one for tools
and one for content. For content there are three levels of accessibility.
I think a similar approach could be fruitful for helping the game industry
start implementing easy things first.
To reach out further: Since time is a rare component, I suggest we setup
online presentations instead of traveling. I'm planning to hold online
presentations of our work with the application I showed you briefly last
time. As a first step, I would like to have your consent with me doing
this although I have trouble attending our meetings. I think it is a good
way to reach out to many interested people in a time and cost effective
Finally, I think we could go on with the idea of sponsorship into forming
a similar "initiative" as W3C WAI. My initial idea was to do this, but
IGDA wanted something smaller first, which resulted in the SIG. Now, I
think we have proven to be serious about this and can talk to Jason about
forming an "initiative", or GAI (compare with WAI, Web Accessibility
Initiative). It should be formed by a consortium of leading game
development studios and publishers as well as international disability
organisations. Also, existing developers of accessible games should be
A lot do to of course, but I would like to have your feedback regarding
IGDA Games Accessibility SIG Mailing List <games_access at igda.org> on den
29 november 2004 at 02:26 +0100 wrote:
>Hi everyone --
>I hope that all the IGDA Games Accessibility SIG members have signed up
>the mailing list! I had an extremely bad computer crash about 1 1/2 weeks
>ago and the recovery process has been very time consuming. Long story
>short...if you've emailed me in the last week and a half or so...your
>may have gotten caught in the crash so please let me know if you have
>emailed me and haven't heard back yet!!
>Also, if one of you has a reminder email from the last meeting with all
>email addresses of the GA SIG members on it, can you forward it to me at
>hinn at uiuc.edu as soon as possible? Also, if anyone has the minutes from
>last meeting, could you forward that to me as well?
>Anyway, just a reminder that we have a meeting for the Game Accessibility
>SIG is tomorrow at 9am (US pacific time)/12noon (US east coast time).
>try to be there if you can! We'll catching up on recent SIG business
>IMPORTANT (how to get to the meeting): If you aren't already on MSN
>Messenger, please sign up for an account as soon as possible. Then add me,
>vrgrrl at hotmail.com (that's right, vrgrrl), to your contacts list.
>I'll make sure that you are added to the conference room when I see you
>online right before the meeting. Email me at hinn at uiuc.edu if you have any
>Hope to see you all tomorrow!
>IGDA Game Accessibility Committee Chair
>games_access mailing list
>games_access at igda.org
Pin Interactive AB www.pininteractive.com
Online support: MSN thomas at pininteractive.com
Phone: +46 (0)70 7331475 (Time zone: GMT+1)
Award Winning 3D Game for Blind and Sighted: www.terraformers.nu
IGDA Game Accessibility SIG www.igda.org/accessibility/
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