[games_access] Rating System for accessibility

Jonathan Chetwynd j.chetwynd at btinternet.com
Mon Sep 27 17:11:37 EDT 2004


Barrie,

just like to point out there are a whole mass of games that are far  
simpler than spaceinvaders.
a 2 answer multiple choice question can be a game.

hope I don't break the thread, however developing from wcag isn't a  
nightmare, its just difficult, not impossible ~:"
many of their suggestions should be helpful, speed controls are a  
development of time independency.

what makes the game fun? we need to be true to this.

examples: do we have a drag and drop game that is keyboard accessible?

a continuum of accessible games would be really exciting.
especially if they were well written, fun and open source, and had  
their accessibility functionality well documented.

thanks

Jonathan Chetwynd
http://www.peepo.co.uk     "It's easy to use"
irc://freenode/accessibility
On 27 Sep 2004, at 21:28, Barrie Ellis wrote:

Hi all,

I recently posted a new thread on the accessibility forum, regarding a  
rating system for game access:

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The IGDA "Game Accessibility White Paper" is a very important document.  
To pursuade game developers to read it, and start to implement  
accessibility features, I think the following would help:

. Give specific examples of inaccessible games, and how they could be  
made accessible. These examples should include a good range of  
different games, starting with something simple and well known such as  
Space Invaders, up to a complicated game such as Shenmue. To avoid  
frightening developers away, the importance of even the most basic  
features should be made clear, such as broader difficulty settings and  
subtitles.

. The work of the AGRIP project should be made known, who may be able  
to aid software developers. Perhaps more people like this will sprout  
up offering their services to add accessibility features.

. For the IGDA and related groups to agree to an up front ratings  
system for Game Accessibility, similar to the age ratings system. This  
would help developers get a grip on the range of accessibility features  
that could be implemented. It would of course help the public too.
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-----------------------------

Thinking about Space Invaders or any classic game, what accessibility  
features to people think could be implemented?

Barrie Ellis
www.OneSwitch.org.uk


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