[games_access] questions
hinn at uiuc.edu
hinn at uiuc.edu
Fri Dec 23 20:36:31 EST 2005
Hi Lynn,
that's a really interesting idea and I just got a small bit
of funding to look into accessibility, particularly motion
sensor and game pad technologies, at a lab I work in at the
University of Illinois. It'd be an interesting thing to
collaborate on if you'd be interested. We have access to a
lot of engineering expertise here for the development of a
prototype. I'm also thinking that some of the drum (as in
percussion) input devices might be able to be rigged
similarly -- like the bongos that Nintendo has been using
for some of their new games like Donkey Konga, only with
more pads and reshaped a bit.
Let me know offlist if you want to chat more about that
collaboration -- and of course feel free to chat onlist
about the technology or anything else. :)
Michelle
Chair, IGDA Game Accessibility SIG
---- Original message ----
>Date: Fri, 23 Dec 2005 16:01:04 -0600
>From: <lynnvm at alltel.net>
>Subject: [games_access] questions
>To: <games_access at igda.org>
>
>Hi.
>
>I recently joined this list. I´m a school psychologist.
Although I work mostly with students with mild disabilities,
I have several students who have multiple disabilities and
limited mobility and speech. Traditional switches are used
with these students so they can attempt to use the
computers.
>
>I was playing around with a mouse pad and wondered if any
of you have rigged a similar pad with sensors for game
access. I´m thinking of a mouse pad version of a DDR floor
mat. >(Sorry for my typos. I´m at an Internet cafe in Costa
Maya and the keyboard is a Spanish keyboard)
>
>I think I could program it myself and customise it for some
of the students I work with. Any advice would be greatly
appreciated!
>
>Lynn Marentette
>
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