[games_access] Re: [AGDev-discuss] Statistics (was: AgDev in the news)

hinn at uiuc.edu hinn at uiuc.edu
Fri Mar 11 23:32:38 EST 2005

hi matthew, thanks for your post -- i just joined your 
listserv as well in order to find out more about your group. 
stats is something that game publishers at microsoft, etc 
asked us about at the roundtables so there's definitely a 
need for a serious survey. more ideas on this shortly but 
one thing i'm going to try and see if we can get into is 
some of the entertainment industry surveys -- it would be 
great if we could get a question about disabilities into 
their extremely well funded surveys!

please do join us more actively when you have the chance -- 
we all understand busy times! best of luck with finishing up 
your degree.

igda games accessibility sig

---- Original message ----
>Date: Fri, 11 Mar 2005 22:19:33 +0000
>From: "Matthew T. Atkinson" <matthew at agrip.org.uk>  
>Subject: Re: [games_access] Re: [AGDev-discuss] Statistics 
(was: AgDev in the news)  
>To: IGDA Games Accessibility SIG Mailing List 
<games_access at igda.org>
>This is my first post; I joined with the intention of *not* 
posting for
>a while because I am very busy with University work 
currently -- and
>wanted to start posting only when I could start 
contributing regularly.
>However, seeing as Richard brought up this point I thought 
I'd post my
>reply here, too.
>First, though, it might be an idea for you to know who I 
am :-).  I'm a
>co-founder of and lead developer for the AGRIP project [1] 
which seeks
>to make mainstream games for the sighted accessible to 
blind and
>vision-impaired gamers.  Currently we have made Quake and 
>accessible.  I also recently set up AGDev.org, with help 
from a number
>of other accessible game developers.
>I am confident that at least some of the other developers 
on AGDev will
>agree with what I've said below -- hopefully we can get 
something sorted
>out between our two groups.
>Edited version of my reply to Richard, posted to AGDev-
>Hello Richard, all,
>Sadly I don't have time at the moment to give this the 
response that it
>deserves, so I'll just say this: Excellent idea! I would be 
all for us
>producing such a questionnaire and getting anyone and 
everyone to fill
>it in. I mean, we could find that the market is huuuuge, in 
such case
>mainstream games companies would be all the more interested.
>I suspect that, at least in th UK, the market is largely 
untapped. I
>was shocked (negatively) at Sight Village last year to find 
most people
>didn't even know they could play computer games at all 
(hence we spent a
>large amount of time pointing them towards AudioGames.net 
and a number
>of development companies).
>So, yes, this (statistics) is a great idea and I hope we 
can sort
>something out soon.
>Unfortunately I don't have time at the moment to act as 
liaison between
>AGDev and the IGDA, but you're welcome to join us.  
Currently we are
>limiting direct sign-ups to accessible games developers, 
but we can
>certainly nominate one of you guys to join if you like.  
>I could try to arrange a contact member within AGDev for 
you (Richard is
>welcome to take the job, but I think he's even busier than 
I am at the
>moment :-)).
>I hope to actively contribute to the IGDA after I graduate 
later this
>year; I should have a little more free time then.  There 
are a few
>things I'm really looking forward to discussing.  Until 
then, please let
>me or Richard know if AGDev can help you out.  I'll try and 
keep up with
>discussion here and I look forward to becoming a proper 
part of your
>group in the future!
>bye just now,
>[1] The AGRIP Project -- http://www.agrip.org.uk/
>Matthew T. Atkinson <matthew at agrip.org.uk>
>games_access mailing list
>games_access at igda.org

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