[games_access] Chat interface for games?
hinn at uiuc.edu
hinn at uiuc.edu
Tue Mar 15 14:49:06 EST 2005
hi reid, thanks for pointing this out! reappropriating
software is a great way to get the developers to see that
adding accessibility features to their consoles and games
may be easier than they think. i had a similar discussion
with colleagues from microsoft and representatives from a
middleware product that allows scalable UIs that works with
xbox (which was pointed out during the second roundtable by
one of the great conference associates who helped set up our
roundtable -- and ended up participating! yay!). i think
that reappropriation examples like this will be a powerful
part of our book plus advocacy work by our sig. by all
means, if you have time, email your contact at gesturetek
and invite them to join in the discussion -- i learned at
gdc that a lot of these companies don't realize that their
products could be serving the disabled community as well!
michelle
---- Original message ----
>Date: Tue, 15 Mar 2005 11:16:24 -0600
>From: Reid Kimball <rkimball at gmail.com>
>Subject: [games_access] Chat interface for games?
>To: games_access at igda.org
>
>Hello all,
>
>I wanted pass along this website:
>http://www.inference.phy.cam.ac.uk/dasher/
>
>It's free software that allows you to quickly spell out
words by using
>your mouse to point to letters. I've seen this before but
never
>thought of a good way to use it until now. What if
something like was
>built into videogames, especially ones on the console to
enable others
>to text chat with each other really quickly. Also, if a
gamer was
>impaired physically, I hope they could use this system
using their
>eyes (via an eye tracking device) to talk with others or
even as a way
>to interface with the game.
>
>Sony has their EyeToy product that I could really help in
this area. I
>have a contact that I met at GDC from GestureTek that might
be able to
>answer questions we may have regarding the feasibility of
this idea if
>needed?
>
>Thoughts?
>
>-Reid
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