[games_access] "Top 10" list for GDC

hinn at uiuc.edu hinn at uiuc.edu
Tue Oct 25 13:35:26 EDT 2005

thanks, tim, for this! 

this will be linked from the sig gdc roundtable info on the 
gdc website so that people can watch and participate in the 
discussion about the top ten if they like before and after 
the gdc!

wiki's = fun! :)


---- Original message ----
>Date: Tue, 25 Oct 2005 09:55:53 -0500
>From: Tim Chase <agdev at thechases.com>  
>Subject: [games_access] "Top 10" list for GDC  
>To: IGDA Games Accessibility SIG Mailing List 
<games_access at igda.org>
>I've updated the "Top 10" page with what I feel to be a good
>list, though as usual, comments from the peanut gallery are
>always welcome :)
>You should be able to find the online copy at
>but for you who are impatient like myself:
>    1. allow all controls (mouse, keyboard, gamepad)
>	to be remapped
>    2. add closed-captioning for all dialog and important
>	sound-effects
>    3. provide help files in an accessible format
>	(HTML or plain-text)
>    4. provide variable degrees of aiming
>	assistance/auto-targeting
>    5. provide a broad range of difficulty levels from
>	incredibly simple to difficult
>    6. make interface fonts scalable
>    7. allow for high-contrast color schemes
>    8. add audio tags to all significant elements (actors,
>	doors, items, resulting actions, etc) in true
>	spatial 3D audio
>    9. allow for time-scaling
>   10. one more idea here
>I'm still looking for a good candidate for #10, my first 
>is to make it something like "get out there and do what you 
>from this list to make a difference".  A list of ideas is 
>but not doing any of them fails to benefit anybody.
>Additionally, I'm taking suggestions for the format in 
which to
>put it.  A little off-list dialog with Michelle seemed to 
>that while bookmarks are nice, fitting all these ideas onto 
>bookmark requires a fairly small font.  Don't want to make 
>"how to be more accessible" list hard on those with poor 
>:)  While some of us have minimal problems with 7-point 
font, I'm
>sure most folks would smack me for trying that stunt.  A 
>8.5"x11" piece of paper was a bit large, hard to fill, and 
>unwieldy in general.  My favorite ideas so far are half-
sheets of
>paper...either of regular 8.5"x11" or of legal 8.5"x14", 
>the final result 5.5"x8.5" or 7"x8.5".  I like the
>half-a-regular-sheet for the simplicity, but I like the
>half-a-legal-sheet for the asthetic dimensions (it looks and
>feels more like a "reference card" sort of sheet)
>Comments, suggestions, ideas, etc. are all welcome.  Hey, 
it's a
>wiki...you can even tweak it yourself :)
>games_access mailing list
>games_access at igda.org

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