[games_access] Peanuts from The Peanut Gallery - Top 10
Accessibility Features List
barrie.ellis at oneswitch.org.uk
Wed Oct 26 09:14:06 EDT 2005
Good work. A few questions and thoughts:
> 1. allow all controls (mouse, keyboard, gamepad)
> to be remapped
Don't know quite how to word it, but it would also be very helpful if
multiple functions could be remapped to individual buttons. E.g. with
pinball, being able to make one button act as both flippers and the plunger
can be very helpful. Perhaps, "...with the facility to map multiple
functions to any button if required.".
> 2. add closed-captioning for all dialog and important
> 3. provide help files in an accessible format
> (HTML or plain-text)
Great, but what about console games? Perhaps on-line, downloadable
instructions in HTML / plain-text?
> 4. provide variable degrees of aiming
What about making this broader, as this sounds targetted (forgive the pun
limping away) at FPS. What about simply "provide assist modes or training
options", as this would cover all.
> 5. provide a broad range of difficulty levels from
> incredibly simple to difficult
> 6. make interface fonts scalable
> 7. allow for high-contrast color schemes
> 8. add audio tags to all significant elements (actors,
> doors, items, resulting actions, etc) in true
> spatial 3D audio
> 9. allow for time-scaling
Not sure what this means. Would this be the same as "Speed Control options"?
> 10. Reid's suggestion of Accessibility symbols/info on packaging and
> promo web-sites?
As for the format, what about an A4 page split into two halves. One being in
an Inaccessible format, and the other in a more accessible format?
The inaccessible Top 10 could have a mix of blurred writing, obscure foreign
text, tiny or squashed/stretched fonts, nasty colour combinations such as
yellow text on white.
The accessible Top 10 could be clear text (e.g. Arial font size 12 or
bigger), black on white, with a web-link for the Top 10 list in greater
detail, with a symbol / photo or two to emphasise what the list is about?
A4 would be easy to photocopy/print out from hard copies distributed at GDC,
but I think we should also get an version on line that people can spread by
downloading, e-mailing, and printing straight out.
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