[games_access] Game Accessibility Survey updated
AudioGames.net
richard at audiogames.net
Fri Sep 30 05:35:02 EDT 2005
Hi,
Here are some more suggestions:
1) I would like to suggest that you add...
- PlayStation (1)
- PlayStation Portable
- Nintendo DS
- N-Gage
- Mobile (Phone / PDA)
... to the list of game platforms mentioned in question "Please select from
below the game platforms you play games on regularly.". These still qualify
as "modern" game plaforms, I think. At least, according to media such as
GameSpot and Edge magazine.
2) I also wonder what "Sega" platform is meant (such as: Dreamcast, Genesis,
Saturn) in the same question?
3) In the same question: shouldn't there also be a group "arcade"? Since
electronic games can be divided into computer games, (mobile) console games
and arcade games? If this survey is targeted only towards "the accessibility
of electronic home entertainment", maybe this should be mentioned in the
introduction?
4) Question about genres: "What genre of games do purchase frequently?".
What is a training game? I'm having a bit of difficulty with this list of
games and here's why:
On one hand you have genres: "FPS, RPG, RTS, Sports, Simulation (I think
Sports and SIMS are 2 seperate genres), adventure, action (whatever it may
be, still, many people still use this term)". On the other hand you have
"casual games". I guess training games, like educational games,
informational games and rehabilitational games are all part of the field
called "serious games". However, a serious game can be a FPS (for example
America's Army). So terms like FPS and casual games are, in my opinion, two
perspectives of looking at games (and therefore, an RTS or a SIM can also be
an educational game). What do you think?
5) One other note about the same question: it says "purchase". Is that meant
to be the same as "play"? What is it exactly that you want to know: the
purchase activity of the player or the games played by the player? Maybe
split up this question like so: "what genres of games do you play
frequently" and "how often do you purchase games" and "what genres of games
do you purchase"?
6) The question "How do you learn of games that suit your needs?" I would
ask somewhere at the end of the survey. Right now it is an odd one in
between questions that deal with accessibility issues.
7) I would rephrase "Describe a few main accessibility issues you see with
mainstream video games today." with something like "what problems do you
encounter while trying to play a game?". However, this question seems very
similar to "What difficulties do you have with games?" asked later on
(especially with my rephrasing). Maybe think about this, what is it that we
want to know with these two questions?
Greets,
Richard
----- Original Message -----
From: "Reid Kimball" <rkimball at gmail.com>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Tuesday, September 27, 2005 5:41 AM
Subject: [games_access] Game Accessibility Survey updated
I have updated the survey project page on our wiki site with new info
on the survey.
http://www.igda.org/wiki/index.php/Gamers_with_Disabilities_Survey
Just click the link on that page to try the new survey. I have added
ALL of the questions I was given. The Cognitive section is very thin
on questions however.
Let me know of any problems, suggestions, etc.
It's getting a lot closer to feeling like a useful survey now, yay!
-Reid
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