[games_access] Top 3 for indie games
Tim Chase
agdev at thechases.com
Sat Apr 1 13:22:09 EST 2006
> 1: Adjustability of game features
> 1.1 speed
> 1.2 difficulty level
> 1.3 etc.
I'll add in "1.4 scalable fonts/UI"
It makes for more than three, but I think that four is still
a pretty managable number.
1) Reconfigurable controls
2) Difficulty/speed options
3) Closed Captioning
4) Scalable fonts/UI
Richard's ideas were good ones...configurability of such
features is good, and how such items are implemented depend
entirely on the type of game being created. However, on top
of these suggestions, there's nothing like play-testing with
someone who would have accessibility needs. Hop on various
mailing lists to lurk for possible beta-testers. Hook up
with local accessibility groups. Get some warm bodies with
accessibility needs in there to give your game a whack. It
shouldn't take much to scare up someone colorblind, with low
vision, with mobility imparements, or that is
hard-of-hearing/deaf. The local high-school or college may
be able to put you in touch with some younger blood that has
an itching for playing games. Local retirement communities
might have some "spunky live-wires" that would love to try
out a new video game, yet have physical limitations such as
low vision, arthritis, hearing loss, etc. Nothing beats
that feeling of watching somebody use your product for the
first time and struggle to do something you thought was
easy...especially if there's a trivial fix to make it easier
for them.
just a few thoughts...
-tim
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