[games_access] Top 3 for indie games

d. michelle hinn hinn at uiuc.edu
Tue Apr 4 16:13:54 EDT 2006

ok you got me on the wording of that!

>1) Is the gamer able to play/finish/win the game without sound or is 
>sound essential (or a critial point) for playing/finishing/winning 
>the game?*

so richard's first point was what i was referring to for you, kelly 
-- if sound is essential to being able to succeed in the game, then 
it is something that definitely needs attention with regard to 
accessibility. it's a showstopper, so to speak. the same logic can be 
applied to other areas of the game such as is being able to see a 
radar on screen something that will cause a gamer to not be able to 
progress in the game? then that's also a showstopper.


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