[games_access] Top 3 for indie games
richard at audiogames.net
Tue Apr 4 15:57:21 EDT 2006
Re: [games_access] Top 3 for indie games*quote*
to let us know what main features are super important to the game (ie, will someone have just as much fun playing the game with no sound or is sound essential?).
Sound providing fun or sound being essential are really two different things. Therefore I'd like to devide your comment in two, for example by these:
1) Is the gamer able to play/finish/win the game without sound or is sound essential (or a critial point) for playing/finishing/winning the game?*
2) Is sound used specifically to stimulate/communicate with the gamer on certain levels** (and is this done solely by game audio?) or is the sound simply an auditory background texture simply because the game is otherwise silent***?
* for example: Prince of Persia - The Sands of Time can not be finished without listening to the sound in one level which provides a vital clue on how to get out of the level.
** provide the game with a cultural context, amplify the emotional state of the game, etc.
*** anyone using sound in a game like this should not be making games, in my opinion, but it happens a lot ;)****
**** or :(
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the games_access