[games_access] Top 3 for indie games
AudioGames.net
richard at audiogames.net
Tue Apr 4 16:52:53 EDT 2006
yeah... ;)
or both...
----- Original Message -----
From: "d. michelle hinn" <hinn at uiuc.edu>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Tuesday, April 04, 2006 10:51 PM
Subject: Re: [games_access] Top 3 for indie games
> yes...it sounds like something you'd need to call a plumber for...or
> a doctor...
>
>>Good term:
>>The Right To Showstopper!
>>
>>(sounds like a mondaymorningtoiletaccident)
>>
>>----- Original Message ----- From: "d. michelle hinn" <hinn at uiuc.edu>
>>To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
>>Sent: Tuesday, April 04, 2006 10:13 PM
>>Subject: Re: [games_access] Top 3 for indie games
>>
>>>ok you got me on the wording of that!
>>>
>>>>1) Is the gamer able to play/finish/win the game without sound or
>>>>is sound essential (or a critial point) for
>>>>playing/finishing/winning the game?*
>>>
>>>so richard's first point was what i was referring to for you, kelly
>>>-- if sound is essential to being able to succeed in the game, then
>>>it is something that definitely needs attention with regard to
>>>accessibility. it's a showstopper, so to speak. the same logic can
>>>be applied to other areas of the game such as is being able to see
>>>a radar on screen something that will cause a gamer to not be able
>>>to progress in the game? then that's also a showstopper.
>>>
>>>michelle
>>>_______________________________________________
>>>games_access mailing list
>>>games_access at igda.org
>>>http://seven.pairlist.net/mailman/listinfo/games_access
>>_______________________________________________
>>games_access mailing list
>>games_access at igda.org
>>http://seven.pairlist.net/mailman/listinfo/games_access
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
More information about the games_access
mailing list