[games_access] Top 3 for indie games

AudioGames.net richard at audiogames.net
Tue Apr 4 16:52:53 EDT 2006


yeah... ;)

or both...

----- Original Message ----- 
From: "d. michelle hinn" <hinn at uiuc.edu>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Tuesday, April 04, 2006 10:51 PM
Subject: Re: [games_access] Top 3 for indie games


> yes...it sounds like something you'd need to call a plumber for...or 
> a doctor...
> 
>>Good term:
>>The Right To Showstopper!
>>
>>(sounds like a mondaymorningtoiletaccident)
>>
>>----- Original Message ----- From: "d. michelle hinn" <hinn at uiuc.edu>
>>To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
>>Sent: Tuesday, April 04, 2006 10:13 PM
>>Subject: Re: [games_access] Top 3 for indie games
>>
>>>ok you got me on the wording of that!
>>>
>>>>1) Is the gamer able to play/finish/win the game without sound or 
>>>>is sound essential (or a critial point) for 
>>>>playing/finishing/winning the game?*
>>>
>>>so richard's first point was what i was referring to for you, kelly 
>>>-- if sound is essential to being able to succeed in the game, then 
>>>it is something that definitely needs attention with regard to 
>>>accessibility. it's a showstopper, so to speak. the same logic can 
>>>be applied to other areas of the game such as is being able to see 
>>>a radar on screen something that will cause a gamer to not be able 
>>>to progress in the game? then that's also a showstopper.
>>>
>>>michelle
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