[games_access] Semi-OT...

AudioGames.net richard at audiogames.net
Thu Apr 13 12:13:32 EDT 2006


Hi again,

I forgot to mention that there are many other virtual sign language 
initiatives like VSign, such as:

- http://news.bbc.co.uk/1/hi/england/norfolk/4510567.stm (eSign)
- http://www.signingbooks.org/animations/sign_language_animations.htm 
(various, includes VSigns application "Multireader" at the bottom)

So although VSign is not really unique, I really enjoy the idea of a 
plugin/mod thing to have an character model in your game HUD which does the 
signlanguage (if you prefer that over written text). Reid....?

Just had another idea:
Wouldn't it be a cool to have an option "Sign Language On" in games, and 
when it is turned on, characters would do sign-language while they're 
speaking. Ok, NOT as an alternative to captioning of course, but just as an 
extra option. So for instance, in a game like The Matrix, whenever a 
character shouts "There he goes" the 3D character would automatically do the 
sign-language animations as well ;)
Of course, I bet many people working on motion-capture and 
character-animation would scorn the idea, since their lovely animations 
would be replaced by sign language. And of course there are technical 
issues, since sign language includes many details of the hands and facial 
expressions. And there are language differences you have to tke care of. But 
still, why not...?

Greets,

Richard





 and I really hope that
----- Original Message ----- 
From: "AudioGames.net" <richard at audiogames.net>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Thursday, April 13, 2006 5:54 PM
Subject: Re: [games_access] Semi-OT...


> This might be interesting for you then too:
>
> http://www.vsign.nl/EN/vsignEN.htm
>
> VSign was a project done while we were doing Drive. What I like about it 
> is that it is made in Director, so in theory thousands of Shockwave 
> Game-developers could use it in their *online* games almost immediatly.
>
> Greets,
>
> Richard
>
>
>
> ----- Original Message ----- 
> From: "Reid Kimball" <rkimball at gmail.com>
> To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
> Sent: Thursday, April 13, 2006 5:21 PM
> Subject: Re: [games_access] Semi-OT...
>
>
> Yeah I also read about this. Here's an alternate article if anyone
> cares to read more.
>
> http://www.boston.com/business/technology/articles/2006/04/10/breaking_a_sound_barrier/
>
> On 4/13/06, Tim Chase <agdev at thechases.com> wrote:
>> This link came across my RSS feed today:
>>
>> http://www.wired.com/news/technology/0,70585-0.html
>>
>> Which details some advances in video-phone technologies for
>> enabling deaf folks to communicate more expressively than
>> just text/TTY communications.
>>
>> Of course, my first thought was along the lines of
>> "hmmm...how can this be made into a cool gaming technology?"
>>
>> :)
>>
>> -tim
>>
>>
>>
>>
>>
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