[games_access] ACM Sandbox Symposium on Video Games

d. michelle hinn hinn at uiuc.edu
Mon Aug 7 01:10:04 EDT 2006


some good news on the game design school front -- ernest adams is 
planning to include accessibility workshops into his usual workshops 
so i think we're really making some headway.

michelle

>Hi,
>
>Thanks for the summary, I really appreciate it. Too bad with all the 
>double events, but hey, 20 people is still more than Develop 
>Brighton ;)
>I agree that game design schools are a good target for our subject. 
>If we could get accessibility into the curriculum of such 
>schools/academies it means that every year there will be more people 
>in the game industry who are aware of this. I personally found many 
>of my students quite liking the subject and from september there 
>will be two game design interns working at our foundation on 
>blind-accessible games.
>
>Anyone up for an Accessible Game Design Package (including a CD-rom 
>with tutorials, footage, etc.?). I once did one on web 
>accessibility: 
>http://www.accessibility.nl/algemeen/publicaties/lespakket?languageId=1
>
>Greets,
>
>Richard
>
>
>
>----- Original Message ----- From: "Kevin J. Bierre" <kjb at it.rit.edu>
>To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
>Sent: Friday, August 04, 2006 4:54 PM
>Subject: [games_access] ACM Sandbox Symposium on Video Games
>
>
>We presented a panel at the ACM Sandbox Symposium on Video Games in 
>Boston last weekend. We had three presenters, Matthew Atkinson from 
>AGRIP, Giannis Georgalis from ICS-FORTH, and myself.
>
>Unfortunately, we ran against another panel, so the audience was 
>split between the two panels. We had about 20 - 25 people attending. 
>(To make matters a bit worse, we were right after lunch and the 
>SIGGRAPH registration desks had just opened, so we lost
>people to those two events.)
>
>We had an hour to present, so we went over what game accessibility 
>is, why it is needed, effects of disabilities on the ability to play 
>games, and the top 10 list. This took about 50 minutes. We had some 
>good questions at the end from the audience.
>Overall it went well. The slides will be posted on the Sandbox 
>Symposium site at some point in the future. I will provide a set to 
>Michelle so she can get them up on the IGDA site if possible.
>
>The ACM was pleased with the way the conference went, because this 
>was the first time they held it. Apparently it will be held again. 
>We should plan to be a part of it for the next time. There were 225 
>participants from a variety of schools and from the
>game industry.
>
>Kevin Bierre,  Assistant Professor (kjb at it.rit.edu)
>Information Technology,  Rochester Institute of Technology 585-475-5358
>102 Lomb Memorial Drive Bldg 70B-2637
>Rochester, NY 14623
>
>
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