[games_access] ACM Sandbox Symposium on Video Games
AudioGames
richard at audiogames.net
Sat Aug 5 17:41:36 EDT 2006
Hi,
Thanks for the summary, I really appreciate it. Too bad with all the double
events, but hey, 20 people is still more than Develop Brighton ;)
I agree that game design schools are a good target for our subject. If we
could get accessibility into the curriculum of such schools/academies it
means that every year there will be more people in the game industry who are
aware of this. I personally found many of my students quite liking the
subject and from september there will be two game design interns working at
our foundation on blind-accessible games.
Anyone up for an Accessible Game Design Package (including a CD-rom with
tutorials, footage, etc.?). I once did one on web accessibility:
http://www.accessibility.nl/algemeen/publicaties/lespakket?languageId=1
Greets,
Richard
----- Original Message -----
From: "Kevin J. Bierre" <kjb at it.rit.edu>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Friday, August 04, 2006 4:54 PM
Subject: [games_access] ACM Sandbox Symposium on Video Games
We presented a panel at the ACM Sandbox Symposium on Video Games in Boston
last weekend. We had three presenters, Matthew Atkinson from AGRIP, Giannis
Georgalis from ICS-FORTH, and myself.
Unfortunately, we ran against another panel, so the audience was split
between the two panels. We had about 20 - 25 people attending. (To make
matters a bit worse, we were right after lunch and the SIGGRAPH registration
desks had just opened, so we lost
people to those two events.)
We had an hour to present, so we went over what game accessibility is, why
it is needed, effects of disabilities on the ability to play games, and the
top 10 list. This took about 50 minutes. We had some good questions at the
end from the audience.
Overall it went well. The slides will be posted on the Sandbox Symposium
site at some point in the future. I will provide a set to Michelle so she
can get them up on the IGDA site if possible.
The ACM was pleased with the way the conference went, because this was the
first time they held it. Apparently it will be held again. We should plan to
be a part of it for the next time. There were 225 participants from a
variety of schools and from the
game industry.
Kevin Bierre, Assistant Professor
(kjb at it.rit.edu)
Information Technology, Rochester Institute of Technology
585-475-5358
102 Lomb Memorial Drive
Bldg 70B-2637
Rochester, NY 14623
_______________________________________________
games_access mailing list
games_access at igda.org
http://seven.pairlist.net/mailman/listinfo/games_access
More information about the games_access
mailing list