[games_access] ACM Sandbox Symposium on Video Games

Kevin J. Bierre kjb at it.rit.edu
Fri Aug 4 10:54:46 EDT 2006

We presented a panel at the ACM Sandbox Symposium on Video Games in Boston last weekend. We had three presenters, Matthew Atkinson from AGRIP, Giannis Georgalis from ICS-FORTH, and myself. 

Unfortunately, we ran against another panel, so the audience was split between the two panels. We had about 20 - 25 people attending. (To make matters a bit worse, we were right after lunch and the SIGGRAPH registration desks had just opened, so we lost
people to those two events.)

We had an hour to present, so we went over what game accessibility is, why it is needed, effects of disabilities on the ability to play games, and the top 10 list. This took about 50 minutes. We had some good questions at the end from the audience.
Overall it went well. The slides will be posted on the Sandbox Symposium site at some point in the future. I will provide a set to Michelle so she can get them up on the IGDA site if possible.

The ACM was pleased with the way the conference went, because this was the first time they held it. Apparently it will be held again. We should plan to be a part of it for the next time. There were 225 participants from a variety of schools and from the
game industry.

Kevin Bierre,  Assistant Professor                                                       (kjb at it.rit.edu)
Information Technology,  Rochester Institute of Technology                   585-475-5358
102 Lomb Memorial Drive                                                                   Bldg 70B-2637
Rochester, NY 14623

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