[games_access] also. Roberts presentation? simply amazing. XNAGame Studio Express
Reid Kimball
rkimball at gmail.com
Tue Aug 15 01:29:31 EDT 2006
I think for drag and drop development of games, you might want to
check out GarageGame's XNA version called TorqueX.
http://www.garagegames.com/products/torque/x/
I think they have some tools that might work for drag and drop game
authoring. but I could be wrong. It's something I plan to look into
soon.
-Reid
On 8/14/06, AudioGames.net <richard at audiogames.net> wrote:
> Hi,
>
> Next to my other questions:
>
> - if the tool can be used to develop more accessible games? (for example:
> does it already contain easy functionality to add, say captions? Or: is it
> possible for people to make and share a caption engine?)
> - if the tool is accessible for people with disabilities who want to develop
> their own games?
>
> I would like to know what kind of front-end interface the the tool will
> feature. I've read a lot about C++ / C# coding but does the tool also
> feature a, let's say, drag'n'drop interface, etc?
>
> Greets,
>
> Richard
>
>
>
> ----- Original Message -----
> From: "Brannon Zahand" <brannonz at microsoft.com>
> To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
> Sent: Tuesday, August 15, 2006 1:38 AM
> Subject: RE: [games_access] also. Roberts presentation? simply amazing.
> XNAGame Studio Express
>
>
> Thanks Robert!
>
> I've been super excited about this; it has been hard keeping it under my
> hat. :) If you guys get me a list of your questions regarding the
> announcement today, I'll see what I can do to get answers. Be forewarned,
> however, it might take a little while to get them.
>
> Thanks,
> Brannon
>
>
> ________________________________
> From: games_access-bounces at igda.org On Behalf Of Robert Florio
> Sent: Monday, August 14, 2006 12:22 PM
> To: 'IGDA Games Accessibility SIG Mailing List'
> Subject: [games_access] also. Roberts presentation? simply amazing. XNA Game
> Studio Express
>
> This is simply amazing Brannon great luck with this. I think that you are
> going to present a presentation to Microsoft isn't about this studio
> express? I just sent a letter to the writer of that article hopefully maybe
> she can help out or to a story. I told her all about my situation and
> having this free tool would be amazing. I don't have to wish any more about
> one-day meeting a developer, showing my ideas, getting it published millions
> of dollars so on and so on. I hope that this tool is simple like that but I
> don't know much more about it if anyone can help refine more about this tool
> please let me know. This is one I will be wishing and hoping for the next
> GDC outlook for people responsible for bringing its life.
>
> I'm putting together a presentation also for Game Health conference in
> Baltimore I'll be speaking September 28 and 29. If anyone would like to
> help me with the review or probably pieced together a speech about game
> accessibility I could truly use the health it's going to be a huge feet to
> find all the useful information a everyone here has got such knowledge all
> probably pieced together from. And of course reference to your contact.
> Likewise you've done so for me. Thanks please contact me let me know if you
> can help.
>
> Currently I'm working so hard at the Art Institute online game design on my
> first game production team. We're not make anything accessible sadly, I
> tried but we didn't have the resources to look into the Never Winter Nights
> bioware engine we are working with none of us really have that much skill to
> really figure out the scripting. What an experience in game leadership I am
> the producer for our six man team and it is a headache and a pleasure to do
> keeping everyone in track, making assignments my goodness is there a lot of
> work putting together a game. We were given our own premade Game Design
> Document so kind of right there from the start we were stuck with that idea.
> Only 11 weeks also so we are doing our best mostly just trying to get the
> story, encounters and some cool store development across the best way
> possible. I'll let y'all know about the module to play it when I'm
> finished.
>
>
>
> Thank you for sharing this.
> Robert
> AI online SGA President
> arthit73 at cablespeed.com<mailto:arthit73 at cablespeed.com>
> www.RobertFlorio.com<http://www.robertflorio.com/>
>
> ________________________________
> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
> On Behalf Of AudioGames.net
> Sent: Monday, August 14, 2006 2:07 PM
> To: IGDA Games Accessibility SIG Mailing List
> Subject: [games_access] To Brannon and Eelke and others visiting MSGameFest:
> XNA Game Studio Express
>
> Hi,
>
> Just received news about the "Windows/XBox360 Game Development tool for
> Dummies" XNA Game Studio Express:
>
> http://seattletimes.nwsource.com/html/businesstechnology/2003197008_microsoft14.html
>
> Could anyone ask the folks at the Microsoft XNA Game Studio Express stand
> (if there is one):
>
> - if the tool can be used to develop more accessible games? (for example:
> does it already contain easy functionality to add, say captions? Or: is it
> possible for people to make and share a caption engine?)
> - if the tool is accessible for people with disabilities who want to develop
> their own games?
>
> I'm very interested in this development.... so Brannon: good luck with your
> presentation!
>
> Greets,
>
> Richard
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
>
More information about the games_access
mailing list