[games_access] GDC news

hinn at uiuc.edu hinn at uiuc.edu
Tue Aug 15 13:47:45 EDT 2006


Yeah, but we can call it "GDC next top accessibility idol modeling agency" ;)

Someone's gotta be the MC and I do a better Tyra/Janice than Ryan. ;)

Michelle

---- Original message ----
>Date: Tue, 15 Aug 2006 19:34:17 +0200
>From: "AudioGames.net" <richard at audiogames.net>  
>Subject: Re: [games_access] GDC news  
>To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
>
>   What!!... this is Idol, not Model... if not, then I
>   want to be the one with the dog... oh no, he short
>   and bald... errr... the British photogrpaher guy?
>   But then with a dog?
>
>     ----- Original Message -----
>     From: d. michelle hinn
>     To: IGDA Games Accessibility SIG Mailing List
>     Sent: Tuesday, August 15, 2006 5:58 PM
>     Subject: Re: [games_access] GDC news
>     A quick update -- we won't hear about the
>     roundtables for a while so maybe we'll get one or
>     both of those. Jason pointed out yesterday that
>     maybe having the short-sput roundtables will
>     impact people more after seeing accessibility idol
>     -- the problem with the tutorials is that they
>     take place BEFORE the main attractions start with
>     GDC. So while it's not what we'd wanted, finger's
>     crossed that they will at least give us some
>     roundtable time.
>     The good news is that we have a TWO hour time slot
>     for accessibility idol versus a 1 hour slot. That
>     means that there can be a lot more "information
>     sharing" (ie, teaching) that occurs during the
>     session and we can focus our energies on making
>     sure that Idol gets the attention it needs to
>     really be a jam packed session.
>     We do have a lot to discuss about this -- we need
>     it to have some irreverent humor and not be a
>     "everyone's a winner" for participating in the
>     challenge session because that leaves people with
>     the "great! now we've done something!" feeling
>     when really all they've done is attend a session.
>     So we need to figure out how to get a "so WHY WHY
>     WHY is this not in [game title x]" kind of
>     over-the-top attitude. So I'll be setting up a SIG
>     meeting soon for us to start discussing this in
>     more detail and discussing which of us can pull
>     off the best "catty humor," "probably under the
>     influence of some kind of mind altering substance,
>     etc parts YET still be able to get design critique
>     across. Because this is a SHOW, after all, and the
>     best way to reach the "must attend" status of a
>     "Will Wright talks about cattle futures" or a
>     "Game Design Challenge: Mr. Rogers shoots up a
>     bunch of Aliens" session is to bring some
>     outragiousness to the session! So we need the
>     perfect blend of people with over-the-top
>     personality and ability to get important
>     accessibility info out.
>     BTW -- I decided a few weeks ago that I'm not
>     going to be a dull Ryan Seacrest but instead be a
>     Tyra Banks meets Janice Dickenson loudmouth style
>     host. :D
>     Michelle
>
>       Well...after dealing with a ton of fun at
>       airports the last few days, I just got back to
>       find out that the GDC people are not going to
>       allocate space for a game accessibility tutorial
>       this year due to the low turnout (especially by
>       the end of the day when it REALLY counted
>       because people had to fill out forms about it).
>       Also we had so many different people coming in
>       and out throughout the day that they didn't get
>       counted either. I'm trying to appeal this but
>       we'll see.
>
>       So this might be the end of that idea I had that
>       the accessibility idol session would result in
>       an increased buzz about accessibility and thus
>       increase our numbers for the tutorial. The good
>       news is that the accessibility idol session is a
>       "go," as well as a group gathering (the session
>       where we were gathered around the IGDA booth).
>       I'm trying to find out about the status of the
>       roundtables.
>
>       What does this mean for us? Well, this will
>       really, really cut back on the amount of people
>       we can bring from the SIG to GDC because we
>       won't have a one-day session since there will be
>       no "breakdown by disability type" sub-sessions
>       within the tutorial day. It may also mean that
>       only the accessibility idol session will result
>       in speaker's passes and that's a 60-90 minute
>       session (not sure yet) so it won't justify the
>       larger amount of passes that the tutorial did.
>
>       So...sigh...this was not the best news that I
>       wanted to return to -- I should have guessed --
>       my Monday started with a rental car drive from
>       Detroit to Champaign in the middle of the night
>       thanks to airport messes. No airport has the
>       same rules right now and I don't even want to go
>       into why I wasn't allowed to board a
>       plane...that UK trip looked "weird" to the
>       Detroit airport team...
>
>       Ok, so we're waiting on an appeal but the space
>       at the Moscone center in San Fran is not very
>       friendly for GDC so I'm thinking that we're not
>       going to get the tutorial but you never know!?!
>
>       Michelle (who is trying to catch up on the
>       latest list stuff because I've been without
>       internet connection since Thursday)
>
>       _______________________________________________
>       games_access mailing list
>       games_access at igda.org
>       http://seven.pairlist.net/mailman/listinfo/games_access
>
>     ------------------------------------------------
>
>     _______________________________________________
>     games_access mailing list
>     games_access at igda.org
>     http://seven.pairlist.net/mailman/listinfo/games_access
>________________
>_______________________________________________
>games_access mailing list
>games_access at igda.org
>http://seven.pairlist.net/mailman/listinfo/games_access
.......................................
these are mediocre times and people are 
losing hope. it's hard for many people 
to believe that there are extraordinary 
things inside themselves, as well as 
others. i hope you can keep an open 
mind.
 -- "unbreakable"
.......................................



More information about the games_access mailing list