[games_access] Peter Molyneux presentation

Reid Kimball rkimball at gmail.com
Thu Aug 24 16:56:33 EDT 2006

From: http://www.gamespot.com/news/6156154.html
Quote below talks about Peter's attempts to create a fun combat game
that works with only the analog stick and ONE button to press. Sounds
really fun.

"The challenge that Molyneux posed to his team was to come up with a
combat engine that requires no user interface (health bars and such),
includes one-hit fatal blows, lets players use the environment to
their advantage, and which can be played using just one analog stick
and a single button. Context-sensitive controls are the answer,
according to Molyneux. He suggested that if you were using just one
button to perform all actions, the challenge would then come from the
positioning of your character and the timing of your button presses
rather than from your ability memorize button combinations or mash a
button faster than your opponent. Molyneux also touched upon his
desire to do away with the idea of a block button, although when
talking about boss fights with one-hit or, at least, very-few-hit
kills, he said that much of the challenge would come from evading the
enemy's attacks and from finding a way around their defences."

You can see a video of the presentation from the link above, towards
the final quarter of the video's length you can watch video of the
game sequences.

Would be cool to tell Peter that his concept is great for accessibility.


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