[games_access] Re: games_access Digest, Vol 19, Issue 7

Thomas Westin thomas at pininteractive.com
Mon Feb 6 18:07:10 EST 2006


Hi Lynn,

if you have Windows XP, use the Windows Messenger that is preinstalled
for other versions of Windows or Mac: download MSN Messenger

get an account and tell us your name on MSN so someone of us can add you to 
the meetings (preferrably Michelle, but good if more people have it in case 
Michelle can't attend)

/Thomas

9 years of development and education with Adobe/Macromedia Director
Award at the Independent Games Festival: www.terraformers.nu
Founder of IGDA Game Accessibility SIG www.igda.org/accessibility
http://www.pininteractive.com
----- Original Message ----- 
From: "Lynn Marentette" <lynnvm at alltel.net>
To: <games_access at igda.org>
Sent: Saturday, February 04, 2006 3:51 PM
Subject: [games_access] Re: games_access Digest, Vol 19, Issue 7


>I would also like to know how to join the on-line meetings.  My laptop 
>crashed, so I'm not too mobile in terms of Internet access.
>
> Lynn Marentette
> On Feb 4, 2006, at 9:45 AM, games_access-request at igda.org wrote:
>
>> Send games_access mailing list submissions to
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>>
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>>
>> When replying, please edit your Subject line so it is more specific
>> than "Re: Contents of games_access digest..."
>>
>>
>> Today's Topics:
>>
>>    1. michelle can't connect to meeting! (hinn at uiuc.edu)
>>    2. About the Meeting (Dimitris Grammenos)
>>    3. conference hotel reservation problem? (Robert Florio)
>>    4. Re: to Thomas Pin Interactive? (Thomas Westin)
>>    5. A few interesting links... (AudioGames.net)
>>
>>
>> ----------------------------------------------------------------------
>>
>> Message: 1
>> Date: Fri, 3 Feb 2006 11:03:43 -0600
>> From: <hinn at uiuc.edu>
>> Subject: [games_access] michelle can't connect to meeting!
>> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
>> Message-ID: <dc3001af.84e2d21f.91c6200 at expms2.cites.uiuc.edu>
>> Content-Type: text/plain; charset=us-ascii
>>
>> hi guys,
>>
>> i'm trying to connect to the meeting but my network at work
>> is acting up and i just can't get to msn. i'm driving to a
>> coffee shop with access (i hope). please meet without me --
>> hopefully i'll be joining you shortly!
>>
>> michelle
>> .......................................
>> these are mediocre times and people are
>> losing hope. it's hard for many people
>> to believe that there are extraordinary
>> things inside themselves, as well as
>> others. i hope you can keep an open
>> mind.
>>  -- "unbreakable"
>> .......................................
>>
>>
>> ------------------------------
>>
>> Message: 2
>> Date: Fri, 3 Feb 2006 19:00:36 +0200
>> From: "Dimitris Grammenos" <gramenos at ics.forth.gr>
>> Subject: [games_access] About the Meeting
>> To: "'IGDA Games Accessibility SIG Mailing List'"
>> <games_access at igda.org>
>> Message-ID: <200602031703.k13H3moJ004902 at mailhost.ics.forth.gr>
>> Content-Type: text/plain; charset="us-ascii"
>>
>> Hello!
>>
>> Can someone tell me please how I can participate to the on-line  meeting?
>>
>> Thanks a lot,
>>
>> Dimitris
>>
>>
>>
>> ------------------------------
>>
>> Message: 3
>> Date: Fri, 3 Feb 2006 13:52:25 -0500
>> From: "Robert Florio" <arthit73 at cablespeed.com>
>> Subject: [games_access] conference hotel reservation problem?
>> To: <games_access at igda.org>
>> Message-ID: <000801c628f2$fcc3e0d0$6601a8c0 at CYXKG51>
>> Content-Type: text/plain; charset="iso-8859-1"
>>
>> Michelle like you suggested in our instant message chat today all of  the 
>> hotels especially the Hilton the one I need to get in which is  right 
>> next to the conference is all sold out even handicapped  accessible rooms 
>> and triple-A blocks.  This means only to get a hotel  possibly a few 
>> miles from the conference and I hope if I am awarded  the scholarship 
>> they do not deny my scholarship knowing they will have  to provide 
>> transportation to and from hotel to the conference and also  to the 
>> location of the tour of the Microsoft Company.  That really  would be a 
>> downer and any other way I cannot afford that that is  insanely too much 
>> for me to.  The transportation alone for me would  bankrupt by funds.  I 
>> hope that doesn't disqualify me that would be  discrimination but I never 
>> know.  I might not find out what the reason  is I don't get the 
>> scholarship but if I don't would be suspicious for  that reason.  Any 
>> solutions is probably think it all because I have to  call back to see if 
>> the Hilton g
>>  ets any cancellations that's where only chance.  Thanks for the heads 
>> up and didn't think about this.  Maybe they have some rooms locked at 
>> the Hilton for scholarship winners that would be excellent?
>> Robert
>>
>> www.RobertFlorio.com all about art and game excessability
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>> ------------------------------
>>
>> Message: 4
>> Date: Fri, 3 Feb 2006 20:44:47 +0100
>> From: "Thomas Westin" <thomas at pininteractive.com>
>> Subject: Re: [games_access] to Thomas Pin Interactive?
>> To: "IGDA Games Accessibility SIG Mailing List"
>> <games_access at igda.org>
>> Message-ID: <002901c628fa$4a474e80$0300a8c0 at SUTWPortabel>
>> Content-Type: text/plain; charset="iso-8859-1"
>>
>> Hi Robert,
>>
>> While it's true that Pin started out as the developer of Terraformers, 
>> our long term goal is a focus on digital culture as a whole. In that  we 
>> include accessibility as an important part, but we also see 
>> accessibility from other perspectives than "only" disability. E.g  social 
>> inclusion, how to take into account groups or users who are  handicapped 
>> by their culture, language, social background etc.
>>
>> Rehab with games/VR/simulations (they are all the same thing for us)  is 
>> also interesting. Yes I did a prototype as a student back in 1997  with 
>> Karolinska Hospital, together with a friend who worked there as a 
>> physiotherapist. Nowadays he works with big clusters of Linux servers  so 
>> he made quite a career switch :) The purpose was to study the 
>> possibility of increased relearning of lost motoric functions after 
>> stroke, by shielding off the surroundings with a VR-helmet and  creating 
>> a simple, and easy to focus-on graphic environment. Further  we connected 
>> a motion tracker to a mug which tracked a virtual mug in  the VR 
>> application. To relearn grasping / lifting the mug was the  motivation 
>> object, and by having a real mug tracked, you also got  weight and 
>> tactile feedback correct. Finally, we also had a VR-glove  with optical 
>> fibre to track grasping of the virtal hand, as well as  another motion 
>> tracker for the movement of the hand/virtual hand
>>
>> The rehab prototype was done with Sense8 dev.kit and I did most of the 
>> technical stuff myself. The 3D models were found on the web to save  time
>>
>> For Terraformers we were a group of university teachers and students  who 
>> formed a company, i.e Pin. The team consisted of both programmers  and 
>> artists and sound designers.
>>
>> Yes, I know Terraformers has some severe drawbacks for gamers with  other 
>> disabilities than sight. A lot of things need you to hear well  for 
>> instance - those puzzles and quests would simple not be the same  with 
>> text feedback since they are designed to challenge your hearing.  I think 
>> the best way to meet that kind of problem would be to have  completely 
>> different ways to solve different tasks, where different  methods could 
>> be used depending on your personal preference. After  all, that is one 
>> very common game design rule; to make it possible to  solve a game in 
>> more than one way
>>
>> /Thomas
>>
>>
>> 9 years of development and education with Adobe/Macromedia Director
>> Award at the Independent Games Festival: www.terraformers.nu
>> Founder of IGDA Game Accessibility SIG www.igda.org/accessibility
>> http://www.pininteractive.com
>>   ----- Original Message -----
>>   From: Robert Florio
>>   To: games_access at igda.org
>>   Sent: Thursday, February 02, 2006 7:08 PM
>>   Subject: [games_access] to Thomas Pin Interactive?
>>
>>
>>   Thomas I just downloaded the demo of your game that won the award in 
>> 2003.  I believe we have talked before in the past and might have 
>> e-mailed you finding your company online.  You create games for people 
>> with visual impairment mostly.  I'm very interested in your project 
>> using the biofeedback for stroke therapy at the Karolinska Hospital. 
>> Could you let me know a little bit more about that I think I'd like to 
>> get involved with more hospitals in their physical rehab and spinal  cord 
>> programs were I am mostly familiar.  How does that come about  obviously 
>> you've got programmers to make your games with 3-D map and  all that. 
>> Did you  designed everything with a design development team  for the game 
>> you one and award with as well?  I would love to work  with you in the 
>> future or in the present possibly as a intern for my  intern requirement 
>> with school at the Art Institute online game design  program.  We could 
>> talk more about this at the conference if you're  going to be there or pe
>>  rsonally on e-mail if you wish?  This is so exciting for me this  forum 
>> and having access as a student you guys can fill me in and  really keep 
>> my involved.
>>
>>   On another note the disability sig is going to have one day of 
>> tutoring or some sort of interactive lectures the separate?  Not 
>> remember exactly what it's called.  What does that involve exactly and 
>> how can I sign up for it before hand?  I'm checking out flight plans  and 
>> need to make wheelchair transportation and lodging very soon if I  get a 
>> scholarship.
>>
>>   The videogame  Teraformers has very much potential and I believe  this 
>> is the game I found online a few years ago before starting  classes. 
>> There are a lot of issues I would like to tweak and I think  it could be 
>> better for me because it was difficult for me even to use  my onscreen 
>> keyboard it does not interact.  Fortunately it still  stayed on the 
>> screen but I could not walk around.  I believe it was  still developed 
>> for people who are blind who has the sensation  movement in their fingers 
>> which definitely makes it easier and easier  to get into the feel and 
>> subversion of videogame.  I believe it's very  successful for those 
>> gamers .
>>
>>   I would love to develop a game using all voice activation similar to 
>> the game lifeline for the PS2 I am reviewing right now.
>>
>>   Robert
>>
>>   www.RobertFlorio.com all about art and game excessability
>>
>>
>>
>> ----------------------------------------------------------------------- 
>> -------
>>
>>
>>   _______________________________________________
>>   games_access mailing list
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>> ------------------------------
>>
>> Message: 5
>> Date: Sat, 4 Feb 2006 15:42:17 +0100
>> From: "AudioGames.net" <richard at audiogames.net>
>> Subject: [games_access] A few interesting links...
>> To: "IGDA Games Accessibility SIG Mailing List"
>> <games_access at igda.org>
>> Message-ID: <004401c62999$32682920$9c032ed5 at Delletje>
>> Content-Type: text/plain; charset="iso-8859-1"
>>
>> from Dove Lane:
>>
>> http://dove-lane.com/?p=80
>>
>> http://dove-lane.com/?p=81
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>>
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>> End of games_access Digest, Vol 19, Issue 7
>> *******************************************
>>
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