[games_access] Re: games_access Digest, Vol 19, Issue 7
Lynn Marentette
lynnvm at alltel.net
Sat Feb 4 09:51:53 EST 2006
I would also like to know how to join the on-line meetings. My laptop
crashed, so I'm not too mobile in terms of Internet access.
Lynn Marentette
On Feb 4, 2006, at 9:45 AM, games_access-request at igda.org wrote:
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> Today's Topics:
>
> 1. michelle can't connect to meeting! (hinn at uiuc.edu)
> 2. About the Meeting (Dimitris Grammenos)
> 3. conference hotel reservation problem? (Robert Florio)
> 4. Re: to Thomas Pin Interactive? (Thomas Westin)
> 5. A few interesting links... (AudioGames.net)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Fri, 3 Feb 2006 11:03:43 -0600
> From: <hinn at uiuc.edu>
> Subject: [games_access] michelle can't connect to meeting!
> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
> Message-ID: <dc3001af.84e2d21f.91c6200 at expms2.cites.uiuc.edu>
> Content-Type: text/plain; charset=us-ascii
>
> hi guys,
>
> i'm trying to connect to the meeting but my network at work
> is acting up and i just can't get to msn. i'm driving to a
> coffee shop with access (i hope). please meet without me --
> hopefully i'll be joining you shortly!
>
> michelle
> .......................................
> these are mediocre times and people are
> losing hope. it's hard for many people
> to believe that there are extraordinary
> things inside themselves, as well as
> others. i hope you can keep an open
> mind.
> -- "unbreakable"
> .......................................
>
>
> ------------------------------
>
> Message: 2
> Date: Fri, 3 Feb 2006 19:00:36 +0200
> From: "Dimitris Grammenos" <gramenos at ics.forth.gr>
> Subject: [games_access] About the Meeting
> To: "'IGDA Games Accessibility SIG Mailing List'"
> <games_access at igda.org>
> Message-ID: <200602031703.k13H3moJ004902 at mailhost.ics.forth.gr>
> Content-Type: text/plain; charset="us-ascii"
>
> Hello!
>
> Can someone tell me please how I can participate to the on-line
> meeting?
>
> Thanks a lot,
>
> Dimitris
>
>
>
> ------------------------------
>
> Message: 3
> Date: Fri, 3 Feb 2006 13:52:25 -0500
> From: "Robert Florio" <arthit73 at cablespeed.com>
> Subject: [games_access] conference hotel reservation problem?
> To: <games_access at igda.org>
> Message-ID: <000801c628f2$fcc3e0d0$6601a8c0 at CYXKG51>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Michelle like you suggested in our instant message chat today all of
> the hotels especially the Hilton the one I need to get in which is
> right next to the conference is all sold out even handicapped
> accessible rooms and triple-A blocks. This means only to get a hotel
> possibly a few miles from the conference and I hope if I am awarded
> the scholarship they do not deny my scholarship knowing they will have
> to provide transportation to and from hotel to the conference and also
> to the location of the tour of the Microsoft Company. That really
> would be a downer and any other way I cannot afford that that is
> insanely too much for me to. The transportation alone for me would
> bankrupt by funds. I hope that doesn't disqualify me that would be
> discrimination but I never know. I might not find out what the reason
> is I don't get the scholarship but if I don't would be suspicious for
> that reason. Any solutions is probably think it all because I have to
> call back to see if the Hilton g
> ets any cancellations that's where only chance. Thanks for the heads
> up and didn't think about this. Maybe they have some rooms locked at
> the Hilton for scholarship winners that would be excellent?
> Robert
>
> www.RobertFlorio.com all about art and game excessability
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> Message: 4
> Date: Fri, 3 Feb 2006 20:44:47 +0100
> From: "Thomas Westin" <thomas at pininteractive.com>
> Subject: Re: [games_access] to Thomas Pin Interactive?
> To: "IGDA Games Accessibility SIG Mailing List"
> <games_access at igda.org>
> Message-ID: <002901c628fa$4a474e80$0300a8c0 at SUTWPortabel>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Hi Robert,
>
> While it's true that Pin started out as the developer of Terraformers,
> our long term goal is a focus on digital culture as a whole. In that
> we include accessibility as an important part, but we also see
> accessibility from other perspectives than "only" disability. E.g
> social inclusion, how to take into account groups or users who are
> handicapped by their culture, language, social background etc.
>
> Rehab with games/VR/simulations (they are all the same thing for us)
> is also interesting. Yes I did a prototype as a student back in 1997
> with Karolinska Hospital, together with a friend who worked there as a
> physiotherapist. Nowadays he works with big clusters of Linux servers
> so he made quite a career switch :) The purpose was to study the
> possibility of increased relearning of lost motoric functions after
> stroke, by shielding off the surroundings with a VR-helmet and
> creating a simple, and easy to focus-on graphic environment. Further
> we connected a motion tracker to a mug which tracked a virtual mug in
> the VR application. To relearn grasping / lifting the mug was the
> motivation object, and by having a real mug tracked, you also got
> weight and tactile feedback correct. Finally, we also had a VR-glove
> with optical fibre to track grasping of the virtal hand, as well as
> another motion tracker for the movement of the hand/virtual hand
>
> The rehab prototype was done with Sense8 dev.kit and I did most of the
> technical stuff myself. The 3D models were found on the web to save
> time
>
> For Terraformers we were a group of university teachers and students
> who formed a company, i.e Pin. The team consisted of both programmers
> and artists and sound designers.
>
> Yes, I know Terraformers has some severe drawbacks for gamers with
> other disabilities than sight. A lot of things need you to hear well
> for instance - those puzzles and quests would simple not be the same
> with text feedback since they are designed to challenge your hearing.
> I think the best way to meet that kind of problem would be to have
> completely different ways to solve different tasks, where different
> methods could be used depending on your personal preference. After
> all, that is one very common game design rule; to make it possible to
> solve a game in more than one way
>
> /Thomas
>
>
> 9 years of development and education with Adobe/Macromedia Director
> Award at the Independent Games Festival: www.terraformers.nu
> Founder of IGDA Game Accessibility SIG www.igda.org/accessibility
> http://www.pininteractive.com
> ----- Original Message -----
> From: Robert Florio
> To: games_access at igda.org
> Sent: Thursday, February 02, 2006 7:08 PM
> Subject: [games_access] to Thomas Pin Interactive?
>
>
> Thomas I just downloaded the demo of your game that won the award in
> 2003. I believe we have talked before in the past and might have
> e-mailed you finding your company online. You create games for people
> with visual impairment mostly. I'm very interested in your project
> using the biofeedback for stroke therapy at the Karolinska Hospital.
> Could you let me know a little bit more about that I think I'd like to
> get involved with more hospitals in their physical rehab and spinal
> cord programs were I am mostly familiar. How does that come about
> obviously you've got programmers to make your games with 3-D map and
> all that. Did you designed everything with a design development team
> for the game you one and award with as well? I would love to work
> with you in the future or in the present possibly as a intern for my
> intern requirement with school at the Art Institute online game design
> program. We could talk more about this at the conference if you're
> going to be there or pe
> rsonally on e-mail if you wish? This is so exciting for me this
> forum and having access as a student you guys can fill me in and
> really keep my involved.
>
> On another note the disability sig is going to have one day of
> tutoring or some sort of interactive lectures the separate? Not
> remember exactly what it's called. What does that involve exactly and
> how can I sign up for it before hand? I'm checking out flight plans
> and need to make wheelchair transportation and lodging very soon if I
> get a scholarship.
>
> The videogame Teraformers has very much potential and I believe
> this is the game I found online a few years ago before starting
> classes. There are a lot of issues I would like to tweak and I think
> it could be better for me because it was difficult for me even to use
> my onscreen keyboard it does not interact. Fortunately it still
> stayed on the screen but I could not walk around. I believe it was
> still developed for people who are blind who has the sensation
> movement in their fingers which definitely makes it easier and easier
> to get into the feel and subversion of videogame. I believe it's very
> successful for those gamers .
>
> I would love to develop a game using all voice activation similar to
> the game lifeline for the PS2 I am reviewing right now.
>
> Robert
>
> www.RobertFlorio.com all about art and game excessability
>
>
>
> -----------------------------------------------------------------------
> -------
>
>
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> ------------------------------
>
> Message: 5
> Date: Sat, 4 Feb 2006 15:42:17 +0100
> From: "AudioGames.net" <richard at audiogames.net>
> Subject: [games_access] A few interesting links...
> To: "IGDA Games Accessibility SIG Mailing List"
> <games_access at igda.org>
> Message-ID: <004401c62999$32682920$9c032ed5 at Delletje>
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> from Dove Lane:
>
> http://dove-lane.com/?p=80
>
> http://dove-lane.com/?p=81
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