[games_access] T-shirt
Jonathan Chetwynd
j.chetwynd at btinternet.com
Wed Jan 11 04:05:02 EST 2006
Thomas,
Game not over is a good tag line but does it communicate a cogent
message?
the association with pacman is perhaps too strong, many at a glance
might assume this was an update, all be it a 'cool' one.
I was wondering if something like the Sony or MS, 4 color icons
representing the senses with perhaps some text might.
regards
Jonathan Chetwynd
Accessible Solutions
http://www.eas-i.co.uk
On 11 Jan 2006, at 01:33, Thomas Westin wrote:
Oh, when I sent the logo I hadn't downloaded the rest of the comments.
OK, my feedback regarding a logo: I think it is important that the
logo communicates accessibility for all, not "only" for disabled.
What I'm trying to say is that we should avoid to make accessibility
featured games into a stigma by having a logo that looks like a
wheelchair, cane or whatever. Although those symbols might be good in
the short run I think in the long run, we should have a less
"disability" oriented logo, and focus on enabling gamers of all kinds
to have a great game experience. I (we?) want the game industry to
understand that game accessibility is for everyone.
That's why I like the title "Game Not Over" so much; it says enough
about what accessibility can do for gamers and the industry, while
not being too specific about how "accessibility" is defined. I think
combined with the subtext where "Game Accessibility SIG" is mentioned
it can't be very misinterpreted.
My hopes was that the designed text of "Game Not Over" could work as
a logo, with some further refinement before it's final I think (this
was just a draft).
/Thomas
9 years of development and education with Director 2D/3D
Award at the Independent Games Festival: www.terraformers.nu
http://www.pininteractive.com
----- Original Message ----- From: <hinn at uiuc.edu>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Wednesday, January 11, 2006 12:55 AM
Subject: Re: [games_access] T-shirt
> Yeah, I think that going with some kind of classic gamer
> humor will help bring people in -- it's inviting and I think
> approachable. :)
>
> ---- Original message ----
>> Date: Tue, 10 Jan 2006 17:37:57 -0500
>> From: Reid Kimball <rkimball at gmail.com>
>> Subject: Re: [games_access] T-shirt
>> To: IGDA Games Accessibility SIG Mailing List
> <games_access at igda.org>
>>
>> Haha, I think the pac-man in a wheelchair talking to a
> space invader
>> (with a cane?) is great! I picture the logo being very
> large though,
>> so that the text in the bubbles can be read. If not, seeing
> pac-man
>> talking to a space invader should catch people's attention.
>>
>> I like the joystick in a wheelchair but I'm afraid people
> might think
>> it's relating to electric wheelchairs that are actually
> controlled
>> with a joystick.
>>
>> -Reid
>>
>>
>> On 1/10/06, hinn at uiuc.edu <hinn at uiuc.edu> wrote:
>>> I agree -- I like the weathered look too -- I keep seeing
> that
>>> on all kinds of tshirts -- it's the latest rage. :)
>>>
>>> ---- Original message ----
>>> >Date: Tue, 10 Jan 2006 15:48:47 -0600
>>> >From: Tim Chase <agdev at thechases.com>
>>> >Subject: Re: [games_access] T-shirt
>>> >To: IGDA Games Accessibility SIG Mailing List
>>> <games_access at igda.org>
>>> >
>>> >> Here's some stuff I've been busy with for the Game
>>> Accessibility
>>> >> project: http://www.audiogames.net/aglogs/galogo.jpg
> and
>>> >> http://www.audiogames.net/aglogs/gafiller003.jpg (will
> dig
>>> up more next
>>> >> week). I believe it was on this list (or at least on
> the
>>> AGDev list)
>>> >> several of us were thinking about such a design and
> came up
>>> with ideas
>>> >> like: "pacman with a cane", "space invaders with text
>>> balloon", "gamepad
>>> >> with accessibility icons", etc.
>>> >
>>> >
>>> >I like the "weathered" look of that first one. My
> drafts when I
>>> >first started playing with ideas can be found at:
>>> >
>>> >http://tim.thechases.com/sig_access.html
>>> >
>>> >Consider 'em public domain, from my SVG editor to you :)
>>> >
>>> >-tim
>>> >
>>> >
>>> >
>>> >
>>> >
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