[games_access] from wheelchair perspective. Inaccessible arcades.
hinn at uiuc.edu
hinn at uiuc.edu
Sun Jan 15 18:48:32 EST 2006
Heh. I like the concept of the second one (the one with the
dead ghost-like character). I wonder if for "hearing" there
could be a voice bubble above the ghost that had "[cc] (or a
small ear): i've been hit. game over? game NOT over!"
Dunno...just running with it. Not sure that makes any sense or
not. I like the concept of audio, vision, and mobility all
attacking the bad guy in their own way.
Michelle
---- Original message ----
>Date: Sun, 15 Jan 2006 18:37:06 -0500
>From: Reid Kimball <rkimball at gmail.com>
>Subject: Re: [games_access] from wheelchair perspective.
Inaccessible arcades.
>To: IGDA Games Accessibility SIG Mailing List
<games_access at igda.org>
>
>I doubt these will be final designs but hopefully they could
spark a
>better idea:
>
>http://game.rbkdesign.com/game_accessibility01.jpg
>
>http://game.rbkdesign.com/game_accessibility02.jpg
>
>Remember, it's the concept we are trying to solve. Once we have a
>concept that works hopefully we can find someone to make it look
>professional.
>
>-Reid
>
>
>On 1/15/06, hinn at uiuc.edu <hinn at uiuc.edu> wrote:
>> Yes, there is an ironic message with arcade game consoles
>> being inaccessible -- good point. I think where we are going
>> with the wheelchair symbol is that it is a universally
>> recognized disability symbol.
>>
>> The problem, of course, is that by extending the wheelchair
>> symbol we suggest that we are primarily concerned with
>> mobility disabilities -- which we are concerned with but we
>> are primarily concerned with the full range of disabilities
>> and increasing the accessibility for all gamers.
>>
>> So there we go...full circle again! Why was it that we
>> couldn't go with pacman in a wheelchair, a space invader with
>> a cane and speech bubbles? ;) KIDDING!!!! No need to go over
>> the intellectual property and being sued thing again. :)
>>
>> Boy...this tshirt is really a hot topic on the list...who knew?
>>
>> Michelle
>>
>> ---- Original message ----
>> >Date: Sun, 15 Jan 2006 18:11:48 -0500
>> >From: "Robert Florio" <arthit73 at cablespeed.com>
>> >Subject: [games_access] from wheelchair perspective.
>> Inaccessible arcades.
>> >To: <games_access at igda.org>
>> >
>> > I just wanted to point out from my perspective this
>> > design kind of cancels itself out because every
>> > single arcade is completely not handicapped
>> > accessible for those in wheelchairs. A disability
>> > wheelchair signed on a silhouette arcade machine is
>> > funny to me because the arcade machine really is a
>> > great symbol for a game system totally not
>> > accessible. First of all consider the height of a
>> > wheelchair the eye level would be right at the
>> > controls and you couldn't see down to see the
>> > screen. I really do like the other idea I had with
>> > the mountain and a gold medal wheelchair at the top
>> > of it. It represents the trophy the challenge, the
>> > fun to get the reward and the reward. What do you
>> > guys think? Maybe if I get time I'll do a sketch
>> > making it look as clean as I can. Anyone else can
>> > draw it up also. Thanks. Here's the link I just
>> > copied it so you could reference it from the
>> > previous discussion message.
>> > Robert
>> >
>>
http://seven.pairlist.net/pipermail/games_access/attachments/20060115/ef0227ef/Game_Not_Over_design2.jpg
>> >
>> > www.RobertFlorio.com all of out hard and game
>> > accessibility
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