[games_access] The Right Thing vs. TheProfitableThing / GDC T-Shirt

AudioGames.net richard at audiogames.net
Mon Jan 16 19:03:42 EST 2006

Personally, I think this is the biggest selling point of Game Accessibility: 
"here's all your customers now and here's how you're going to lose them over 

Anyone by any chance seen this movie:


Nice example although she doesn't seem to have any accessibility problems...



----- Original Message ----- 
From: <hinn at uiuc.edu>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Monday, January 16, 2006 11:44 PM
Subject: Re: [games_access] The Right Thing vs. TheProfitableThing / GDC 

> Good one -- and points out that, hey, what happens when you
> keep aging (because we all are) and can't do your favorite
> pasttime any more?
> ---- Original message ----
>>Date: Mon, 16 Jan 2006 22:22:26 -0000
>>From: "Barrie Ellis" <barrie.ellis at oneswitch.org.uk>
>>Subject: Re: [games_access] The Right Thing vs. TheProfitable
> Thing / GDC T-Shirt
>>To: "IGDA Games Accessibility SIG Mailing List"
> <games_access at igda.org>
>>A statistic and article here that may be useful re. the
> potential
>>profitability of accessibility:
>>" Most new gadgets are designed for agile hands. Talk of the
> latest gadgets
>>tends to be about sleek, shiny gizmos with little buttons and
> copious
>>functions. But the big growth area for consumer electronics
> may lie with
>>something less flashy than the latest music player from Apple
> or mobile from
>>Motorola. Instead, the future may lie in devices that care
> for an aging
>>population, used to living on their own and with money to
> spend. The issue
>>is particular pressing in the US, where there are currently
> 36 million
>>Americans over the age of 65.
>>More pressingly, the generation of baby boomers coming, with
> 5,500 of them
>>turning 65 every day. "
>>games_access mailing list
>>games_access at igda.org
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