[games_access] GDC 2007 -- Dream Team Panel

d. michelle hinn hinn at uiuc.edu
Tue Jul 4 17:11:59 EDT 2006


Yes, we'll definitely give them some guidelines to follow, as this 
will likely be the first time they've really thought about these 
issues plus even the other game challenges have given them some lead 
time info!

I'm thinking it would be best if members of the SIG were judges 
rather than contestants, at least this first time through it. That 
being said, in addition to Robert who else would be interested in 
judging and is 99% sure that they'll be able to attend GDC? I was 
thinking I'd play the role of Ryan Seacrest and MC the event...

>I really like the American Idol idea and if possible I'd love to you there
>be a contestant or a judge.  I think creating a guideline for so designers
>could follow it would be the starting point.
>Robert
>
>-----Original Message-----
>From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
>On Behalf Of d. michelle hinn
>Sent: Tuesday, July 04, 2006 3:29 PM
>To: IGDA Games Accessibility SIG Mailing List
>Subject: Re: [games_access] GDC 2007 -- Dream Team Panel
>
>Another issue is the title. Jason said that we might want to have our
>own title for this that doesn't confuse people, especially if Eric
>already has something in mind and we become a "challenge, part two".
>
>So he suggested (which I think would be fun!) "Accessibility Idol"
>where some of us (say, three of us) would be the critics/judges (with
>a fun edge!). We'll need a bit of humor for this part so we don't
>accidentally offend (berate?) our "contestants" who are going into
>this with a good faith effort. That doesn't mean we can't critique,
>of course -- that's the point of a panel of judges, after all! Just
>that we should have a nice balance of "what's great about the design"
>and "what could use some revision." Less acid spewing than "American
>Idol's" Simon...
>
>Michelle
>
>>I agree with Michelle that we should wait a bit. We don't want to come
>>across as being too pushy. It's the easiest way to turn people against
>>us and not want to help.
>>
>>-Reid
>>
>>On 7/4/06, d. michelle hinn <hinn at uiuc.edu> wrote:
>>>Well, right now I have Jason from the IGDA helping us get this
>>>organized with emails and such and so I've already sent out the
>>>initial emails. Given that it's a holiday for most of them in the US
>>>(and for the rest of us in the US!), I suspect it will take a couple
>>>days for yes/no/maybe replies to come in. So let's give it a few days
>>>to see if they buy into this without much arm twisting. Better to get
>>>to go with round two of the email persuading once we've given them
>>>the chance to respond to the initial pitch. ;)
>>>
>>>But...our "baby steps" are getting a lot bigger now so I think this
>>>is the year where we try to get the big names to join in!
>>>
>>>M
>>>
>>>>I agree Michelle can you give me Eric's e-mail all start pounding him as
>>>>well I want to start getting my concepts recognized into the
>accessibility
>>>>mainstream and in from all those big wakes.  Could be a huge launching
>>>>ground for my career as well and so thankful to know you guys to have
>these
>>>>opportunities next year let's be as brave as possible and make even more
>>>>ways.  I am ticked off.  From the receptor last year developers just do
>not
>>>>know what to do it so alien and so ignorant it really is rude.  Some day
>>>>I'll have my own company the big goal ultimately proving that these games
>>>>can be made accessible.  I'll have to submit my own concepts for this
>>>>challenge as well of course.
>>>>Robert Florio
>>>>Art Institute online SGA President
>>>>Quadriplegic Artist
>>>>www.RobertFlorio.com <http://www.RobertFlorio.com>
>>>>arthit73 at cablespeed.com <mailto:arthit73 at cablespeed.com>
>>>>
>>>>-----Original Message-----
>>>>From: games_access-bounces at igda.org
>[mailto:games_access-bounces at igda.org]
>>>>On Behalf Of d. michelle hinn
>>>>Sent: Monday, July 03, 2006 8:42 PM
>>>>To: IGDA Games Accessibility SIG Mailing List
>>>>Subject: Re: [games_access] GDC 2007 -- Dream Team Panel
>  >>>
>>>>To answer my own question...yes it is Eric, the MC of the event. So I
>>>>just emailed him and asked if he'd be interested in co-MCing the game
>>>>design challenge: accessibility. :) He might have another idea for
>>>>this year but I through out the possibility that maybe there could be
>>>>TWO game design challenges with the idea of expanding it (obviously
>>>>with the overcrowdedness of that session -- if you can even GET into
>>>>the room -- there might be some interest in some expansion to avoid
>>>>more calls to the fire department...
>>>>
>>>>So I tried to make my pitch as *rockstar* an idea as possible. :)
>>>>Hopefully my catching them off guard at GDC 2006 with the big
>>>>question "so you use the word accessible to refer to getting games in
>>>>the hands of children in third world countries but we see it in a
>>>>different light...how would you make this accessible for those with
>>>>disabilities?" will work to our advantage...and not the other way
>>>>around. Hehe?
>>>>
>>>>Michelle
>>>>
>>>>>This is true and that's what got me thinking about it. Who puts
>>>>>together the Game Design Challenge? Is it Eric Zimmerman?
>>>   >>
>>>>>>Every year GDC has a Game Design Challenge based around a theme. One
>>>>>>year it was the theme of love or romance, last year it was a game that
>>>>>>could win the Nobel Peace Prize. I think if we offer this as a worthy
>>>>>>design challenge, some of the big names might like to stretch their
>>>>>>imagination. Here's a list of people who I'd like to see:
>>>>>>
>>>>>>Warren Specter
>>>>>>John Carmack
>>>>>>Clint Hocking
>>>>>>Keita Takahashi (Katamari Damacy)
>>>>>>Ernest Adams
>>>>>>Al Lowe
>>>>>>Noah Felstein
>>>>>>Hal Barwood
>>>>>>John Romero
>>>>>>
>>>>>>I think Ernest, Warren, Clint, Keita would be easier to convince, if
>>>>>>it was part of the main GDC design challenge.
>>>>>>
>>>>>>-Reid
>>>>>>
>>>>>>On 7/3/06, d. michelle hinn <hinn at uiuc.edu> wrote:
>>>>>>>Hi everyone,
>>>>>>>
>>>>>>>Ok, yeah, I'm off my rocker attempting to plan this sucker but here
>>>>>>>goes my idea for something in addition to the workshop and
>>>>>>>roundtables we've been doing at past GDCs...
>>>>>>>
>>>>>>>I'd like to get together a panel of "big names" in game development
>>>>>>>to be a part of a panel that would brainstorm the coolest *out there*
>>>>>>>(WAAAAAAY out there) accessible game that's AT LEAST accessible to
>>>>    >>>one disability group (if not more!) and fun in and of itself. Kinda
>>>>>>>like the Jedi Mind Trick Biofeedback stuff or the GPS audio
>>>>>>>game...just plain *whoa...that s***'s gonna really blow people's
>>>>>>>minds" type stuff.
>>>>>>>
>>>>>>>Ok. This might not work. I might not get anyone to agree because big
>>>>>>>names are busy people. But that's not important right now. What IS
>>>>>>>important is that the GDC deadline is coming up and I need NAMES of
>>>>>>>who to invite ASAP.  And, yes, I have already asked Will Wright
>>>>>>>(finger's crossed). :)
>>>>>>>
>>>>>>>So step up to the plate and give me YOUR dream team of panelists for
>>>>>>>such a venture. Discuss on the list. Or email me privately. This is a
>>>>>>>"think tank" kind of panel so we'd give the panelists some things to
>>>>>>>keep in mind when they are prepping but we really want them to feed
>>>>>>>off of each other and the audience.
>>>>>>>
>>>>>>>So your task, should you choose to accept it, is to give me some
>>>>>>>nominations! Go! Go! Go!
>>>>>>>
>>>>>>>Michelle
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