[games_access] Develop wrap up?
d. michelle hinn
hinn at uiuc.edu
Mon Jul 24 16:38:53 EDT 2006
Thanks for the summary, Barrie! Yeah, the date of the workshop was
unfortunate but I think that having Ernest in the audience was pretty
amazing and cool. He wants to start including accessibility into the
workshops he runs and has been in touch with me as well. He was
pretty disturbed by the low participation and was wondering why every
major UK dev firm didn't send someone to the workshop day to find out
about accessibility. So I think, while we're more used to the low
attendance, it really hit home for him to see how hard it is to get
our message across. So I'd say that the low attendance spoke volumes
for him and might result in our breaking through sooner than we
thought!
Weird when a negative turns into a positive but it's a good reminder
that you can either get upset at attendance or see how positive it is
because you reached someone very influential. For me, it was like
when Robert and I met with David Perry at GDC after he had seen
Robert's video when I contacted him to arrange the meeting. It was
one of those tipping points where a designer sees up close and
personal what we mean by game accessibility and how gaming is
realized by a gamer with a disability.
Develop was a nice chance for some of us to get back together in
person and talk about new directions for the SIG to go into. And that
beats MSN without a doubt as far as meetings go. :)
Michelle
>Hi Reid, Hi everyone else on the list,
>
>Attendance was low for the show, but explained in part due to
>confusion over the dates, and most of the delegates clearing off on
>Friday morning after the show party. So, we didn't have the greatest
>slot - but we did have a slot.
>
>Amongst the audience was Ernest Adams (www.designersnotebook.com)
>who showed much interest in our work, and expressed a desire to
>include accessible game design in his future work. He's been in
>touch already asking for some pointers.
>
>Others attending inclded a lady working in Virtual Reality linked to
>anger management and a few others.
>
>The Accessible Arcade was fun. We had Giannis and Dimitris of
>UA-Games (www.ics.forth.gr/hci/ua-games/ ) demonstrating UA-Chess
>and Access Invaders. Access Invaders could be played by whistling!
>
>Richard of AudioGames (www.audiogames.net ) and
>Game-Accessibility.com (www.game-accessibility.com ) was
>demonstrating a number of audiogames, such as Drive.
>
>I (www.oneswitch.org.uk ) had Xbox "Burnout 3" playable with a one
>handed controller on a monster screen and sound rig. This game
>really demonstrated the need to have reconfigurable controls, due to
>the cramp it would give with the fixed layout. I also ran some head
>tracker compatible games and one switch games, including Namco's
>fantastic "Star Trigon" arcade machine from 2002.
>
>
>The talks were from Michelle Hinn, Jonathan Chetwynd, Barrie Ellis,
>Eelke Folmer, Giannis Georgalis, Dimitris Grammenos, Goran Lange,
>Richard Van Tol and Thomas Westin. These were all of great interest
>and turned up some interesting ideas... of which more later....
>
>Barrie
>www.OneSwitch.org.uk
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>----- Original Message ----- From: "Reid Kimball" <rkimball at gmail.com>
>To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
>Sent: Sunday, July 23, 2006 8:39 PM
>Subject: [games_access] Develop wrap up?
>
>>Hi all,
>>
>>Could anyone that went to Develop give us all a wrap up of what
>>happened? Or did I miss that email?
>>
>>-Reid
>>_______________________________________________
>>games_access mailing list
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>>http://seven.pairlist.net/mailman/listinfo/games_access
>>
>
>
>
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