[games_access] RetroRemakes Programmers Q&A 2006: Audio Question
barrie.ellis at oneswitch.org.uk
Thu Jun 1 11:50:39 EDT 2006
Cheers Giannis, Cheers Richard - I shall post both your responses onto the
I've always been quite partial to a Welsh or East European accent myself,
but that's enough about me(!)
----- Original Message -----
From: "AudioGames.net" <richard at audiogames.net>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Thursday, June 01, 2006 4:41 PM
Subject: Re: [games_access] RetroRemakes Programmers Q&A 2006: Audio
> I would say it depends on many factors. Honestly I don't think that, when
> it concerns clearity, a male or a female voice matters. For example: an
> unclear English native-speaker mature male slow-speaking voice might still
> be more clear than a clear English non-native-speaker teenager
> fast-babbling female voice. All depends on the sound spectrum of the whole
> game at one given moment during gameplay, clearity of speech, context of
> when the sound file is played, etc. etc..
> So I would simply test a couple of voices during gameplay and take the
> best one.
> On another note: my experience with the blind games community is that it
> (like the mainstream game community?) consists of more males than females.
> When taking this into account, a (hot) female voice might be more
> effective to attract and capture more gamers in your game than a boring
> Dr.Phil voice.
> If you use more voices than 1, I suggest you use many different
> (contrasting) voices (male + female, old + young, etc.).
> ----- Original Message -----
> From: "Giannis Georgalis" <jgeorgal at ics.forth.gr>
> To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
> Sent: Thursday, June 01, 2006 4:18 PM
> Subject: Re: [games_access] RetroRemakes Programmers Q&A 2006: Audio
>>> I'm hoping to provide voice cues, especially for menu options, but maybe
>>> at other points if it's appropriate to the game. Is it preferable to
>>> have either a male or female voice, or doesn't it matter? My guess would
>>> be that a higher voice would have more clarity, but if there's a general
>>> concensus or some actual research, it would be good to know.
>>> Richard, Giannis, Sander, anyone?
>> I'm not aware of any research on the effect of the tone of the human
>> voice on clarity, but I saw that the festival TTS engine was mentioned
>> and I wanted to bring flite (festival-lite) to your attention:
>> which is much lighter than flite, although it has fewer capabilities and
>> games_access mailing list
>> games_access at igda.org
> games_access mailing list
> games_access at igda.org
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