[games_access] Complaint regarding Florian Eckhardt

Thomas Christopher Roome thomas.roome at student.utdallas.edu
Sat Jun 3 16:32:13 EDT 2006


It might be better to make the developers to try to play games without 
the sound and see how they can do with the game! !  Try to play a game 
like DOOM with only one hand, or even better only with one foot and 
count how times they get kill. Some times action is better then words!  
Experience can be the best teacher!  



K wrote:


>>yikes. You know...why shouldn't we include some 
>>of these remarks in our talks? 
>
>>From a dev perspective, I think those remarks are motivational- to help
>developers view the issue as one of corporate citizenship and morality. 
That
>is why I am interested in accessible gaming- because it's the right 
thing to
>do, not because I really think it is an ENORMOUS market for my 
PARTICULAR
>product. Our sales won't quadruple from designing accessibility 
features,
>and while the more popular games (like a Doom title) would likely see a
>measurable rise in sales (just because so many disabled gamers would 
want a
>hit game, just by definition of what makes a hit game popular to gamers
>without gameplay-impacting disabilities). But for most games, the 
commercial
>benefits are a little more dubious/slippery to try to calculate. 
>
>By appealing to developer morality in addition to the bottom line 
benefits,
>you will be sending a message that I think will help motivate people 
who are
>otherwise skeptical about the financial benefits of accessibility 
features.
>If you tell me I can invest in feature x and sell to another 100 
players,
>I'd have to consider, overall, how that really does or doesn't impact 
us and
>if it's worth it business-wise. But as I mentioned, I didn't have to 
stop
>and consider ANYTHING when I first became aware of the accessibility 
issues
>with games because helping people appeals to my basic morals. It's a 
very
>easy way to pitch it in that sense. Who wouldn't read those comments and
>want to put in accessibility features just to counter that unfortunate
>element in society? 
>
>-Kelly
>
>PS 
>
>I am the indie dev who posted previously about how we can make our games
>more accessible. We will have a free trial of the education game this 
coming
>week for anyone who might want to play and give me feedback about what 
was
>not accessibility friendly enough (it is a point-and-click interface
>throughout, with very minimal keyboard entry for registration and 
entering
>optional player names (you can accept the defaults) so it would require 
any
>player to have a mouse or pointing device). I also have free review 
copies
>now (full non-trial versions) for anyone who is interested and able to
>provide accessibility feedback or a game review on their site linked to 
our
>site. The product is an educational game for parents to play with teens,
>called The Sex Ed Game. More info at www.isergames.com
>
>_______________________________________________
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>

-----------
Thank You, 

Tom Roome



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