[games_access] Arcade Sticks with two+ sticks...

Jason Price no1cwbyfan at cox.net
Tue Jun 6 16:30:20 EDT 2006


I was able to speak with the founder of Quasimoto Interactive Inc. today regarding their controller.  He informed me that although they do not generally sell a standalone controller they will make an exception in order to serve gamers with disabilities.

They will sell the controller for $199.  It comes with all necessary adapters for current console systems (the big 3) as well as the pc.  It also comes with a lifetime warranty and a moneyback guarantee.  He seemed extremely eager to serve gamers with disabilities, and he is an amputee himself so he understands our plight.  I will let you know when I receive the controller, and I will provide you with a full review.

This could be an exciting product for those of us with orthopedic disabilities.  I will keep you posted.

Jason Price

PS They do plan to have adapters available ASAP for both the XBOX 360 and the Sony PlayStation 3.




- Barrie Ellis <barrie.ellis at oneswitch.org.uk> wrote: 
> If you have time, please contact Quasicade, and get back to the list. They 
> used to sell the QuasiCON arcade controller separately. They also made a 
> cocktail cabinet that had a one player arcade stick. Perhaps they'll 
> consider separating one. I'm sure it will still be very expensive.
> 
> The work I am able to do building controllers on Xbox/PS2 machines relies 
> upon the Ultimarc I-Pac PCB. You'll be able to play analogue reliant games 
> with it, but the controls will be digital in effect. Not every game is 
> compatible (some games lock the controller out), but I've played Burnout 3 
> recently on an Xbox, steering digitally and braking and accellerating 
> digitally - using controllers mapped to what would be analogue controls 
> traditionally. Does this make sense?
> 
> Barrie
> OneSwitch.org.uk
> 
> 
> 
> 
> 
> 
> ----- Original Message ----- 
> From: "Jason Price" <no1cwbyfan at cox.net>
> To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org>
> Sent: Tuesday, June 06, 2006 7:16 AM
> Subject: RE: [games_access] Arcade Sticks with two+ sticks...
> 
> 
> > Barrie,
> >
> > Yes, that Quasicon is extremely large I could not imagine someone using 
> > that
> > in a residential environment.  Does it have to be housed in an arcade
> > cabinet?  It seems to me there has got to be a more reasonable solution,
> > something more akin to arcade sticks of the past.  Also, have they not
> > considered making a one player version?
> >
> > I have developed a new dual analog arcade stick for gamers with 
> > disabilities
> > in the range of mine.  However no third part accessory developer I
> > approached wanted any part of it.  My controller is concept/artist 
> > rendering
> > only, I do not have a prototype.
> >
> > I don't think any of my friends are skilled enough to build me my own
> > controller, so what to do?  You say that a custom built controller would 
> > use
> > a digital interface, will that prohibit one from playing analog movement
> > based games?  There are legions of gamers liked me trapped in "dual analog
> > stick hell!"
> >
> > Jason
> >
> > -----Original Message-----
> > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
> > On Behalf Of Barrie Ellis
> > Sent: Sunday, June 04, 2006 6:22 PM
> > To: IGDA Games Accessibility SIG Mailing List
> > Subject: [games_access] Arcade Sticks with two+ sticks...
> >
> > Hi Jason,
> >
> > I totally agree. The amount of games relying on two analogue sticks
> > simultaneously is proving to be a huge pain in the back-side for many
> > gamers.
> >
> > There is at least one arcade stick that has two large analogue sticks, 
> > that
> > works with most modern games consoles. I would imagine it might break your
> > lap though, it's a monster. It's the Quasimoto Quasicon. It probably costs
> > all your money too(!):
> >
> > http://www.quasimoto.com/quasicade/quasicon.php
> > http://www.retroblast.com/reviews/quasicade_3.html - RetroBlast review
> >
> > An alternative, is to get a friend to build you your own controller. This
> > should be much cheaper, provide you with as many joysticks as you want, 
> > but
> > will be digital only.
> >
> > More help here:
> >
> > http://www.accessibility.nl/games/forum/viewtopic.php?pid=187#p187
> >
> > Good luck!
> >
> > Barrie
> > OneSwitch.org.uk
> >
> >
> >
> >
> >
> > ----- Original Message ----- 
> > From: "Jason Price" <no1cwbyfan at cox.net>
> > To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org>
> > Sent: Saturday, June 03, 2006 9:26 PM
> > Subject: RE: [games_access] appealing to developers
> >
> >
> >> Hello,
> >>
> >> Let me first introduced myself.  My name is Jason Price, 32-year-old
> >> lifelong gamer and lifelong person with a disability.
> >>
> >> I have severe cerebral palsy (spastic triplegia to be specific).  This
> >> keeps
> >> me from walking and also having normal dexterity in my left hand.  I'm a
> >> console gamer through and through, dating back to Atari.  My left hand is
> >> not able to hold a standard controller but I have always been able to get
> >> by
> >> using laptop arcade/fighting sticks.  This all changed in early 2001 when
> >> all games began to utilize dual analog sticks as the preferred method for
> >> character manipulation.
> >>
> >> I was immediately excluded from gaming because there are essentially no
> >> arcade sticks available featuring two analog sticks and the buttons that
> >> are
> >> accessed by pressing the analog sticks.  Enough of my rant, there has got
> >> to
> >> be an answer.  It is very likely that we will find the answer by 
> >> appealing
> >> to both the moral fibers as well as the bottom line for game developers.
> >>
> >> They must realize that there is a huge untapped market out there.  Gamers
> >> like myself play games not only to escape life with a disability, but 
> >> also
> >> to engage our competitive nature.  For example I'm never going to play in
> >> the NFL or NBA but through gaming I have in the past been able to
> >> experience
> >> sports on some level.  Anyway, I hope I'm able positively contribute to
> >> this
> >> group and I thank you for your time.
> >>
> >> Jason Price
> >>
> >> -----Original Message-----
> >> From: games_access-bounces at igda.org 
> >> [mailto:games_access-bounces at igda.org]
> >> On Behalf Of Reid Kimball
> >> Sent: Saturday, June 03, 2006 1:24 PM
> >> To: IGDA Games Accessibility SIG Mailing List
> >> Subject: Re: [games_access] Complaint regarding Florian Eckhardt
> >>
> >> Thanks Kelly for your reply. I too felt motivated after I read
> >> comments from people who didn't think games should be closed
> >> captioned. People telling me I can't do something tends to be a
> >> motivator for me.
> >>
> >> I also agree that at this time our best option is to appeal to the
> >> emotional side of developers if we are going to win their support for
> >> accessible gaming. Most developers love gaming and want to share their
> >> passion with the rest of the world. Why leave out those that are
> >> disabled?
> >>
> >> A company could also generate a lot of customer loyalty if they make
> >> it known they support accessible gaming. A customer who isn't disabled
> >> may be supportive of the idea and therefore support the company's
> >> efforts by being a loyal customer.
> >>
> >> -Reid
> >
> > -- 
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