[games_access] Arcade Sticks with two+ sticks...
barrie.ellis at oneswitch.org.uk
Tue Jun 6 02:35:52 EDT 2006
If you have time, please contact Quasicade, and get back to the list. They
used to sell the QuasiCON arcade controller separately. They also made a
cocktail cabinet that had a one player arcade stick. Perhaps they'll
consider separating one. I'm sure it will still be very expensive.
The work I am able to do building controllers on Xbox/PS2 machines relies
upon the Ultimarc I-Pac PCB. You'll be able to play analogue reliant games
with it, but the controls will be digital in effect. Not every game is
compatible (some games lock the controller out), but I've played Burnout 3
recently on an Xbox, steering digitally and braking and accellerating
digitally - using controllers mapped to what would be analogue controls
traditionally. Does this make sense?
----- Original Message -----
From: "Jason Price" <no1cwbyfan at cox.net>
To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org>
Sent: Tuesday, June 06, 2006 7:16 AM
Subject: RE: [games_access] Arcade Sticks with two+ sticks...
> Yes, that Quasicon is extremely large I could not imagine someone using
> in a residential environment. Does it have to be housed in an arcade
> cabinet? It seems to me there has got to be a more reasonable solution,
> something more akin to arcade sticks of the past. Also, have they not
> considered making a one player version?
> I have developed a new dual analog arcade stick for gamers with
> in the range of mine. However no third part accessory developer I
> approached wanted any part of it. My controller is concept/artist
> only, I do not have a prototype.
> I don't think any of my friends are skilled enough to build me my own
> controller, so what to do? You say that a custom built controller would
> a digital interface, will that prohibit one from playing analog movement
> based games? There are legions of gamers liked me trapped in "dual analog
> stick hell!"
> -----Original Message-----
> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
> On Behalf Of Barrie Ellis
> Sent: Sunday, June 04, 2006 6:22 PM
> To: IGDA Games Accessibility SIG Mailing List
> Subject: [games_access] Arcade Sticks with two+ sticks...
> Hi Jason,
> I totally agree. The amount of games relying on two analogue sticks
> simultaneously is proving to be a huge pain in the back-side for many
> There is at least one arcade stick that has two large analogue sticks,
> works with most modern games consoles. I would imagine it might break your
> lap though, it's a monster. It's the Quasimoto Quasicon. It probably costs
> all your money too(!):
> http://www.retroblast.com/reviews/quasicade_3.html - RetroBlast review
> An alternative, is to get a friend to build you your own controller. This
> should be much cheaper, provide you with as many joysticks as you want,
> will be digital only.
> More help here:
> Good luck!
> ----- Original Message -----
> From: "Jason Price" <no1cwbyfan at cox.net>
> To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org>
> Sent: Saturday, June 03, 2006 9:26 PM
> Subject: RE: [games_access] appealing to developers
>> Let me first introduced myself. My name is Jason Price, 32-year-old
>> lifelong gamer and lifelong person with a disability.
>> I have severe cerebral palsy (spastic triplegia to be specific). This
>> me from walking and also having normal dexterity in my left hand. I'm a
>> console gamer through and through, dating back to Atari. My left hand is
>> not able to hold a standard controller but I have always been able to get
>> using laptop arcade/fighting sticks. This all changed in early 2001 when
>> all games began to utilize dual analog sticks as the preferred method for
>> character manipulation.
>> I was immediately excluded from gaming because there are essentially no
>> arcade sticks available featuring two analog sticks and the buttons that
>> accessed by pressing the analog sticks. Enough of my rant, there has got
>> be an answer. It is very likely that we will find the answer by
>> to both the moral fibers as well as the bottom line for game developers.
>> They must realize that there is a huge untapped market out there. Gamers
>> like myself play games not only to escape life with a disability, but
>> to engage our competitive nature. For example I'm never going to play in
>> the NFL or NBA but through gaming I have in the past been able to
>> sports on some level. Anyway, I hope I'm able positively contribute to
>> group and I thank you for your time.
>> Jason Price
>> -----Original Message-----
>> From: games_access-bounces at igda.org
>> [mailto:games_access-bounces at igda.org]
>> On Behalf Of Reid Kimball
>> Sent: Saturday, June 03, 2006 1:24 PM
>> To: IGDA Games Accessibility SIG Mailing List
>> Subject: Re: [games_access] Complaint regarding Florian Eckhardt
>> Thanks Kelly for your reply. I too felt motivated after I read
>> comments from people who didn't think games should be closed
>> captioned. People telling me I can't do something tends to be a
>> motivator for me.
>> I also agree that at this time our best option is to appeal to the
>> emotional side of developers if we are going to win their support for
>> accessible gaming. Most developers love gaming and want to share their
>> passion with the rest of the world. Why leave out those that are
>> A company could also generate a lot of customer loyalty if they make
>> it known they support accessible gaming. A customer who isn't disabled
>> may be supportive of the idea and therefore support the company's
>> efforts by being a loyal customer.
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.1.394 / Virus Database: 268.8.1/355 - Release Date: 6/2/2006
> No virus found in this outgoing message.
> Checked by AVG Free Edition.
> Version: 7.1.394 / Virus Database: 268.8.2/356 - Release Date: 6/5/2006
> games_access mailing list
> games_access at igda.org
More information about the games_access