[games_access] Retro Remakes 2006 Q&As: "Action Captioning"
Barrie Ellis
barrie.ellis at oneswitch.org.uk
Sun Jun 18 09:17:37 EDT 2006
>From the "Action Caption" thread:
"Would these sounds be similar to the brass instruments (i.e. short trumpet
blasts and such) you would always hear accompanying the BIFs and WHAMS in
the old Batman series? Or just your generic thud and hit sounds?"
"No, "actioncaptions" would be based on their original auditory
counterparts. So a dripping sound in the background would be visualised
(symbolized!) by a small blue-ish watery text balloon. Depending on the
location of the sound, the balloons would be placed on those spots.
A boulder crashing down from the ceiling would invoke a much greater balloon
with stylized lettering (e.g. grey, cracked stoney characters). The louder
the sound, the bigger and more obvious the balloon.
Timing & placement is very important in this regard as well. A blowing wind
would linger longer onscreen than a slap in the face, or a gunshot."
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