[games_access] Retro Remakes 2006 Q&As: "Action Captioning"

Barrie Ellis barrie.ellis at oneswitch.org.uk
Sun Jun 18 09:17:37 EDT 2006


>From the "Action Caption" thread:


"Would these sounds be similar to the brass instruments (i.e. short trumpet 
blasts and such) you would always hear accompanying the BIFs and WHAMS in 
the old Batman series? Or just your generic thud and hit sounds?"


"No, "actioncaptions" would be based on their original auditory 
counterparts. So a dripping sound in the background would be visualised 
(symbolized!) by a small blue-ish watery text balloon. Depending on the 
location of the sound, the balloons would be placed on those spots.

A boulder crashing down from the ceiling would invoke a much greater balloon 
with stylized lettering (e.g. grey, cracked stoney characters). The louder 
the sound, the bigger and more obvious the balloon.

Timing & placement is very important in this regard as well. A blowing wind 
would linger longer onscreen than a slap in the face, or a gunshot." 






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