[games_access] GDC '06 report of Day 1

AudioGames.net richard at audiogames.net
Thu Mar 30 03:08:34 EST 2006


Great! I have already started a "" Top 10 list of accessible things that 
games do right" ... maybe we should sync them... ?


----- Original Message ----- 
From: "d. michelle hinn" <hinn at uiuc.edu>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Wednesday, March 29, 2006 7:41 PM
Subject: Re: [games_access] GDC '06 report of Day 1


> Yes, I second that! The whole week was great and soon I'll unveil "Mission 
> Positive Campaign: Press Releases Galore" (once I have IGDA's permission 
> to do those...) that I went on and on about last week! Ok, basically the 
> idea is that we will send press releases stating the things that games do 
> "right" with regard to accessibility in the hopes that they will want to 
> learn more. :) It beats "Mission Negative Campaign: Lawsuits Galore"
>
> Kevin and I are definitely willing US university funding people so if you 
> need University support for a NSF grant or something like that, we can 
> lend a hand!
>
> Great day one write up. Now that I have the sig blog password again, I'll 
> link to it and be adding more news items each week. :)
>
> M
>
>>Hey everyone,
>>
>>I have begun posting daily reports of my time at GDC '06. I have day 1
>>posted with the other days to follow:
>>
>>Day 1:
>>http://gamescc.rbkdesign.com/03.20.06_gdc.php
>>
>>Before I forget, I want to thank everyone for your awesome support in
>>the past year, this past week at GDC and you're all an inspiration to
>>me to keep working hard on developing closed captioning for games.
>>
>>After the tutorial session on Monday I was so motivated and
>>enthusiastic for the future. I wanted to do whatever I could. I've
>>always had side projects I wanted to do that got in the way of closed
>>captioning in games but I've decided to put those on hold. I want to
>>revamp my gamescc.rbkdesign.com website, make it more professional.
>>Start writing a weekly column where I critique the quality of closed
>>captioning in games and make detailed recommendations for how it can
>>be included if not already. I'll be pursuing alternate funding options
>>and grants to help develop the CC software for developers to use.
>>
>>I have a lot planned and I wanted to be sure I thanked everyone for
>>helping me and Games[CC] to get to where we are today.
>>
>>-Reid
>>_______________________________________________
>>games_access mailing list
>>games_access at igda.org
>>http://seven.pairlist.net/mailman/listinfo/games_access
>
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