[games_access] GDC '06 report of Day 1
d. michelle hinn
hinn at uiuc.edu
Wed Mar 29 12:41:08 EST 2006
Yes, I second that! The whole week was great and soon I'll unveil
"Mission Positive Campaign: Press Releases Galore" (once I have
IGDA's permission to do those...) that I went on and on about last
week! Ok, basically the idea is that we will send press releases
stating the things that games do "right" with regard to accessibility
in the hopes that they will want to learn more. :) It beats "Mission
Negative Campaign: Lawsuits Galore"
Kevin and I are definitely willing US university funding people so if
you need University support for a NSF grant or something like that,
we can lend a hand!
Great day one write up. Now that I have the sig blog password again,
I'll link to it and be adding more news items each week. :)
M
>Hey everyone,
>
>I have begun posting daily reports of my time at GDC '06. I have day 1
>posted with the other days to follow:
>
>Day 1:
>http://gamescc.rbkdesign.com/03.20.06_gdc.php
>
>Before I forget, I want to thank everyone for your awesome support in
>the past year, this past week at GDC and you're all an inspiration to
>me to keep working hard on developing closed captioning for games.
>
>After the tutorial session on Monday I was so motivated and
>enthusiastic for the future. I wanted to do whatever I could. I've
>always had side projects I wanted to do that got in the way of closed
>captioning in games but I've decided to put those on hold. I want to
>revamp my gamescc.rbkdesign.com website, make it more professional.
>Start writing a weekly column where I critique the quality of closed
>captioning in games and make detailed recommendations for how it can
>be included if not already. I'll be pursuing alternate funding options
>and grants to help develop the CC software for developers to use.
>
>I have a lot planned and I wanted to be sure I thanked everyone for
>helping me and Games[CC] to get to where we are today.
>
>-Reid
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