[games_access] Game Accessibility for Learning Disabled Gamers

AudioGames.net richard at audiogames.net
Sun May 7 17:00:44 EDT 2006


Sorry, not me.... having trouble leaving Holland due to a wild schedule!





----- Original Message ----- 
From: "Ben Sawyer" <bsawyer at dmill.com>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>; 
"IGDA GA mailing list" <games_access at igda.org>
Sent: Friday, May 05, 2006 3:21 PM
Subject: Re: [games_access] Game Accessibility for Learning Disabled Gamers


> Very cool we should feature a talk on this at Serious Games Summit DC.
>
> Who's in?
>
> - Ben
> -----Original message-----
> From: "Barrie Ellis" barrie.ellis at oneswitch.org.uk
> Date: Fri,  5 May 2006 06:43:45 -0400
> To: "IGDA GA mailing list" games_access at igda.org
> Subject: [games_access] Game Accessibility for Learning Disabled Gamers
>
>> Re: http://www.game-accessibility.com/index.php?pagefile=cognitive
>>
>> Totally with you on the lack of interest and work re. Learning 
>> Disabilities,
>> so great to see your page up and going.
>>
>>
>> My background is in working for moderate to severely learning disabled
>> adults, although I still would not say that I am a complete expert. 
>> However,
>> obvious things games need:
>>
>> Consideration that some players won't be able to read. Icons, photos and
>> symbols can be helpful. See: http://www.symbolworld.org/
>> Simplified controls - think Atari VCS days.
>> Easier settings and goals.
>>
>>
>> All the best,
>>
>> Barrie Ellis
>> www.OneSwitch.org.uk
>> www.igda.org/accessibility
>>
>>
>>
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>
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