[games_access] Gamasutra: bridging academics and mainstream gaming
Reid Kimball
rkimball at gmail.com
Mon Nov 13 16:42:17 EST 2006
Indeed, a well thought out article. I agree with it's points. I think
I've even followed them to a degree in my own efforts to show
developers the need for closed captioning in games and yet my msg is
still falling on deaf ears.
HA HA HAH! I made a funny.
Quote from article:
"One working model of your idea is worth a thousand eloquent, logical
research articles."
So, what other options do I have when my working model, not only
works, but is successful and still doesn't convince others of its
usefulness?
Sometimes I feel like I'm speaking another language when I talk about
CC in games. I've posted a couple "help wanted" ads recently and
they'll get a lot of views on the msg forums, and repeatedly, not one
person will respond.
-Reid
On 11/13/06, Tim Chase <agdev at thechases.com> wrote:
> Got this one today on my Gamasutra feed:
>
> http://gamasutra.com/features/20061110/hopson_01.shtml
>
> It has some good guidelines for taking the more academic research
> (regarding making games accessible in the context of this list),
> and presenting it in a palatable way to mainstream game programmers.
>
> Hope ya'll find it useful...
>
> -tim
>
>
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
>
More information about the games_access
mailing list