[games_access] "Venture Into Adventure" with Closed-Captions

Barrie Ellis barrie.ellis at oneswitch.org.uk
Mon Nov 13 16:52:39 EST 2006


It's not a big deal, but the I'm reviewing all the games for access right 
now for the Retro Remakes competition. I've discovered one (out of 70+) that 
has added closed captions for sound. So there's at least one freeware game 
out there that can be used as an example. It's not the best game in the 
world, but worth a look for CC interest:

http://www.remakes.org/comp2006/screenshots.php?page=3 - "Venture into 
Adventure".

Awards and reviews are due on December the 1st by the way at 
www.retroremakes.co.uk

Barrie
www.OneSwitch.org.uk





----- Original Message ----- 
From: "Reid Kimball" <rkimball at gmail.com>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Monday, November 13, 2006 9:42 PM
Subject: Re: [games_access] Gamasutra: bridging academics and mainstream 
gaming


> Indeed, a well thought out article. I agree with it's points. I think
> I've even followed them to a degree in my own efforts to show
> developers the need for closed captioning in games and yet my msg is
> still falling on deaf ears.
>
> HA HA HAH! I made a funny.
>
> Quote from article:
> "One working model of your idea is worth a thousand eloquent, logical
> research articles."
>
> So, what other options do I have when my working model, not only
> works, but is successful and still doesn't convince others of its
> usefulness?
>
> Sometimes I feel like I'm speaking another language when I talk about
> CC in games. I've posted a couple "help wanted" ads recently and
> they'll get a lot of views on the msg forums, and repeatedly, not one
> person will respond.
>
> -Reid
>
> On 11/13/06, Tim Chase <agdev at thechases.com> wrote:
>> Got this one today on my Gamasutra feed:
>>
>> http://gamasutra.com/features/20061110/hopson_01.shtml
>>
>> It has some good guidelines for taking the more academic research
>> (regarding making games accessible in the context of this list),
>> and presenting it in a palatable way to mainstream game programmers.
>>
>> Hope ya'll find it useful...
>>
>> -tim
>>
>>
>>
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