[games_access] "Venture Into Adventure" with Closed-Captions

Reid Kimball rkimball at gmail.com
Mon Nov 13 17:02:06 EST 2006


Cool, isn't there another retro remakes game that has visual captions?
It was the game that featured a lot of different accessibility
options.

-Reid

On 11/13/06, Barrie Ellis <barrie.ellis at oneswitch.org.uk> wrote:
> It's not a big deal, but the I'm reviewing all the games for access right
> now for the Retro Remakes competition. I've discovered one (out of 70+) that
> has added closed captions for sound. So there's at least one freeware game
> out there that can be used as an example. It's not the best game in the
> world, but worth a look for CC interest:
>
> http://www.remakes.org/comp2006/screenshots.php?page=3 - "Venture into
> Adventure".
>
> Awards and reviews are due on December the 1st by the way at
> www.retroremakes.co.uk
>
> Barrie
> www.OneSwitch.org.uk
>
>
>
>
>
> ----- Original Message -----
> From: "Reid Kimball" <rkimball at gmail.com>
> To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
> Sent: Monday, November 13, 2006 9:42 PM
> Subject: Re: [games_access] Gamasutra: bridging academics and mainstream
> gaming
>
>
> > Indeed, a well thought out article. I agree with it's points. I think
> > I've even followed them to a degree in my own efforts to show
> > developers the need for closed captioning in games and yet my msg is
> > still falling on deaf ears.
> >
> > HA HA HAH! I made a funny.
> >
> > Quote from article:
> > "One working model of your idea is worth a thousand eloquent, logical
> > research articles."
> >
> > So, what other options do I have when my working model, not only
> > works, but is successful and still doesn't convince others of its
> > usefulness?
> >
> > Sometimes I feel like I'm speaking another language when I talk about
> > CC in games. I've posted a couple "help wanted" ads recently and
> > they'll get a lot of views on the msg forums, and repeatedly, not one
> > person will respond.
> >
> > -Reid
> >
> > On 11/13/06, Tim Chase <agdev at thechases.com> wrote:
> >> Got this one today on my Gamasutra feed:
> >>
> >> http://gamasutra.com/features/20061110/hopson_01.shtml
> >>
> >> It has some good guidelines for taking the more academic research
> >> (regarding making games accessible in the context of this list),
> >> and presenting it in a palatable way to mainstream game programmers.
> >>
> >> Hope ya'll find it useful...
> >>
> >> -tim
> >>
> >>
> >>
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> >>
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> >
>
>
>
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