[games_access] accessible madden
AudioGames.net
richard at audiogames.net
Sat Nov 18 15:14:33 EST 2006
Hi,
I agree with Michelle. I would like to add to my point of focus will
probably mainly be "coming up with great game design solutions within this
(more limited) context)". Meaning that I am mostly interested in The F
Factor: fun... (yeah, watching the Idols-spinoff show X-Factor right now for
inspiration :)
Greets,
Richard
----- Original Message -----
From: <hinn at uiuc.edu>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Saturday, November 18, 2006 9:03 PM
Subject: Re: [games_access] accessible madden
> Hey Robert and Jason,
>
> I think that standards are one thing to think about for info to developers
> in general. For this contest -- keep in mind that it's designed to be
> funny because we'll be poking fun at the contestants a bit and so we kind
> of want them to make a few errors so we can say "ok...so why did you think
> that someone who can't move their leg could use a controller that relied
> on their knee?" Ok, that was a little dramatic but you get the idea. ;)
>
> So we don't want to tell them too much because we have to pick one
> winner...as only one designer...can be...the accessibility idol!
>
> So for the contest we need to give them information on how you, as a
> quadriplegic gamer, games. Not so much information on what they need to do
> with regard to "menu x needs to be place in location blah, blah, blah" --
> that part is up to them. They are smart people and have "been there, done
> that." So we need to give them the freedom to think about ways of gaming
> that we may not have thought of that might be a genius (and accessible)
> new design. At the same time, we also help demonstrate things that we want
> to show the audience because they will make accessibility errors...and
> those are our "teachable moments."
>
> Does that explain things a bit more clearly? So we need to tell them about
> the gamers they are designing for but not so much what they need/solutions
> design-wise. Because then we face the risk that it would just be an
> informational session rather than a flashy, tacky, made for tv,
> attention-grabbing extravaganza!
>
> Michelle
>
> ---- Original message ----
>>Date: Sat, 18 Nov 2006 14:40:37 -0500
>>From: "Robert Florio" <arthit73 at cablespeed.com>
>>Subject: Re: [games_access] accessible madden
>>To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org>
>>
>>Jason I think you and I play QuadController so much we would have a good
>>idea to put something together together for some standards since I'll be
>>one
>>of the judges there.
>>
>>I haven't heard anything yet like Michelle mentions putting together a
>>list
>>of things for developers to follow I'm looking forward to hearing that in
>>our meetings to go or I could start doing that.
>>
>>Robert
>>www.RobertFlorio.com
>>-----Original Message-----
>>From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
>>On Behalf Of hinn at uiuc.edu
>>Sent: Saturday, November 18, 2006 1:43 PM
>>To: IGDA Games Accessibility SIG Mailing List
>>Subject: Re: [games_access] accessible madden
>>
>>Cool Jason -- So for our game celeb contestants, here's what would be
>>helpful to provide for them:
>>
>>Info about how a quadriplegic gamer plays a number of games would be
>>helpful, especially information on how much you can set up yourself and
>>when
>>something about the game requires a friend to assist. That, and top very
>>annoying things that remain inaccessible to you when you play console
>>games
>>and what kind of controller set up you have.
>>
>>The contestants are all game designers who have been in the mainstream
>>gaming biz for, at least, 10-15 years...some much, much longer! So their
>>challenge is to create a game design assuming that a large part of their
>>audience will be gamers with mobility disabilities BUT that they may also
>>not have a mobility disability (ie, fun and playable for quadriplegic and
>>non-quadriplegic gamers from the start). They are also challenged to not
>>come up with "crazy katamari nba super mario, part ten" but something way
>>out there and is "new" rather than a game that's made and then, oh yeah,
>>lets now think about accessibility.
>>
>>Michelle
>>
>>---- Original message ----
>>>Date: Sat, 18 Nov 2006 11:44:51 -0600
>>>From: "Jason Price" <no1cwbyfan at cox.net>
>>>Subject: Re: [games_access] accessible madden
>>>To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org>
>>>
>>> Link: File-List
>>> Link: Edit-Time-Data
>>>
>>> I'm a long time quad madden player if I can help in
>>> any way
>>>
>>>
>>>
>>> ----------------------------------------------------
>>>
>>> From: games_access-bounces at igda.org
>>> [mailto:games_access-bounces at igda.org] On Behalf Of
>>> Barrie Ellis
>>> Sent: Saturday, November 18, 2006 3:53 AM
>>> To: IGDA Games Accessibility SIG Mailing List
>>> Subject: Re: [games_access] hotel reservations GDC
>>> 2007
>>>
>>>
>>>
>>> Okay to post this link around now, Michelle? Noticed
>>> it was an https address, so I want to check with you
>>> first.
>>>
>>>
>>>
>>> https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887
>>>
>>>
>>>
>>> Barrie
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> ----- Original Message -----
>>>
>>> From: d. michelle hinn
>>>
>>> To: IGDA Games Accessibility SIG Mailing List
>>>
>>> Sent: Friday, November 17, 2006 8:32 PM
>>>
>>> Subject: Re: [games_access] hotel reservations GDC
>>> 2007
>>>
>>>
>>>
>>> > it's gotta be mainstream but also provide
>>> something that focuses on
>>> disability as a strength...
>>>
>>> Sorry - I'm haven't had a chance to learn about
>>> the accessibility-idol
>>> project. But just a couple of ideas that maybe
>>> can help the contestants in
>>>
>>> their first steps:
>>>
>>>
>>>
>>> Thanks Amit! So the competition will be live at
>>> GDC in March and we have 5 very seasoned industry
>>> veterans (We have coverages from Ultima to the
>>> Madden game series) who have accepted the
>>> challenge to make a mainstream game accessible for
>>> gamers with mobility disabilities. So it's not a
>>> project in as much a "reality show" style session
>>> to hopefully pack people in to see what the famous
>>> people are doing messing about with accessibility!
>>> So basically what they need from us is information
>>> on how a gamer who is quadriplegic plays games and
>>> then it's up to them to design something awesome.
>>> They'll just be presenting designs rather than
>>> finished projects (too little time and they are
>>> very busy people) but it will be a game
>>> show/reality show presentation where one of them
>>> will be named....
>>>
>>>
>>>
>>> The Accessibility Idol
>>>
>>>
>>>
>>> :)
>>>
>>>
>>>
>>> The GDC site for the session is at:
>>>
>>> https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887
>>>
>>>
>>>
>>> We're hoping this will bring a lot of attention to
>>> the issue of game accessibility for mainstream
>>> games.
>>>
>>>
>>>
>>> Michelle
>>>
>>> ----------------------------------------------------
>>>
>>> _______________________________________________
>>> games_access mailing list
>>> games_access at igda.org
>>> http://seven.pairlist.net/mailman/listinfo/games_access
>>>
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>>.......................................
>>these are mediocre times and people are
>>losing hope. it's hard for many people
>>to believe that there are extraordinary
>>things inside themselves, as well as
>>others. i hope you can keep an open
>>mind.
>> -- "unbreakable"
>>.......................................
>>_______________________________________________
>>games_access mailing list
>>games_access at igda.org
>>http://seven.pairlist.net/mailman/listinfo/games_access
>>
>>_______________________________________________
>>games_access mailing list
>>games_access at igda.org
>>http://seven.pairlist.net/mailman/listinfo/games_access
> .......................................
> these are mediocre times and people are
> losing hope. it's hard for many people
> to believe that there are extraordinary
> things inside themselves, as well as
> others. i hope you can keep an open
> mind.
> -- "unbreakable"
> .......................................
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
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