[games_access] accessible madden

Robert Florio arthit73 at cablespeed.com
Sat Nov 18 15:11:44 EST 2006


I will get working on a few examples .  Thank you for  that example I know
and understand what we're looking for.  So perhaps I could list a few
reminder statements like, keep in mind; gamers with physical impairments can
not use their fingers at all so in that situation what would you create to
bring a solution to this problem?

Something like that?

Also I sent you so photographs I took yesterday of me using the
QuadController for the article.

Robert 
www.RobertFlorio.com 

-----Original Message-----
From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
On Behalf Of hinn at uiuc.edu
Sent: Saturday, November 18, 2006 3:04 PM
To: IGDA Games Accessibility SIG Mailing List
Subject: Re: [games_access] accessible madden

Hey Robert and Jason,

I think that standards are one thing to think about for info to developers
in general. For this contest -- keep in mind that it's designed to be funny
because we'll be poking fun at the contestants a bit and so we kind of want
them to make a few errors so we can say "ok...so why did you think that
someone who can't move their leg could use a controller that relied on their
knee?" Ok, that was a little dramatic but you get the idea. ;)

So we don't want to tell them too much because we have to pick one
winner...as only one designer...can be...the accessibility idol!

So for the contest we need to give them information on how you, as a
quadriplegic gamer, games. Not so much information on what they need to do
with regard to "menu x needs to be place in location blah, blah, blah" --
that part is up to them. They are smart people and have "been there, done
that." So we need to give them the freedom to think about ways of gaming
that we may not have thought of that might be a genius (and accessible) new
design. At the same time, we also help demonstrate things that we want to
show the audience because they will make accessibility errors...and those
are our "teachable moments."

Does that explain things a bit more clearly? So we need to tell them about
the gamers they are designing for but not so much what they need/solutions
design-wise. Because then we face the risk that it would just be an
informational session rather than a flashy, tacky, made for tv,
attention-grabbing extravaganza!

Michelle

---- Original message ----
>Date: Sat, 18 Nov 2006 14:40:37 -0500
>From: "Robert Florio" <arthit73 at cablespeed.com>  
>Subject: Re: [games_access] accessible madden  
>To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org>
>
>Jason I think you and I play QuadController so much we would have a good
>idea to put something together together for some standards since I'll be
one
>of the judges there.  
>
>I haven't heard anything yet like Michelle mentions putting together a list
>of things for developers to follow I'm looking forward to hearing that in
>our meetings to go or I could start doing that. 
>
>Robert
>www.RobertFlorio.com 
>-----Original Message-----
>From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
>On Behalf Of hinn at uiuc.edu
>Sent: Saturday, November 18, 2006 1:43 PM
>To: IGDA Games Accessibility SIG Mailing List
>Subject: Re: [games_access] accessible madden
>
>Cool Jason -- So for our game celeb contestants, here's what would be
>helpful to provide for them:
>
>Info about how a quadriplegic gamer plays a number of games would be
>helpful, especially information on how much you can set up yourself and
when
>something about the game requires a friend to assist. That, and top very
>annoying things that remain inaccessible to you when you play console games
>and what kind of controller set up you have.
>
>The contestants are all game designers who have been in the mainstream
>gaming biz for, at least, 10-15 years...some much, much longer! So their
>challenge is to create a game design assuming that a large part of their
>audience will be gamers with mobility disabilities BUT that they may also
>not have a mobility disability (ie, fun and playable for quadriplegic and
>non-quadriplegic gamers from the start). They are also challenged to not
>come up with "crazy katamari nba super mario, part ten" but something way
>out there and is "new" rather than a game that's made and then, oh yeah,
>lets now think about accessibility.
>
>Michelle
>
>---- Original message ----
>>Date: Sat, 18 Nov 2006 11:44:51 -0600
>>From: "Jason Price" <no1cwbyfan at cox.net>  
>>Subject: Re: [games_access] accessible madden  
>>To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org>
>>
>>   Link: File-List
>>   Link: Edit-Time-Data
>>
>>   I'm a long time quad madden player if I can help in
>>   any way
>>
>>    
>>
>>   ----------------------------------------------------
>>
>>   From: games_access-bounces at igda.org
>>   [mailto:games_access-bounces at igda.org] On Behalf Of
>>   Barrie Ellis
>>   Sent: Saturday, November 18, 2006 3:53 AM
>>   To: IGDA Games Accessibility SIG Mailing List
>>   Subject: Re: [games_access] hotel reservations GDC
>>   2007
>>
>>    
>>
>>   Okay to post this link around now, Michelle? Noticed
>>   it was an https address, so I want to check with you
>>   first.
>>
>>    
>>
>>   https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887
>>
>>    
>>
>>   Barrie
>>
>>    
>>
>>    
>>
>>    
>>
>>     ----- Original Message -----
>>
>>     From: d. michelle hinn
>>
>>     To: IGDA Games Accessibility SIG Mailing List
>>
>>     Sent: Friday, November 17, 2006 8:32 PM
>>
>>     Subject: Re: [games_access] hotel reservations GDC
>>     2007
>>
>>      
>>
>>       > it's gotta be mainstream but also provide
>>       something that focuses on
>>       disability as a strength...
>>
>>       Sorry - I'm haven't had a chance to learn about
>>       the accessibility-idol
>>       project. But just a couple of ideas that maybe
>>       can help the contestants in
>>
>>       their first steps:
>>
>>      
>>
>>     Thanks Amit! So the competition will be live at
>>     GDC in March and we have 5 very seasoned industry
>>     veterans (We have coverages from Ultima to the
>>     Madden game series) who have accepted the
>>     challenge to make a mainstream game accessible for
>>     gamers with mobility disabilities. So it's not a
>>     project in as much a "reality show" style session
>>     to hopefully pack people in to see what the famous
>>     people are doing messing about with accessibility!
>>     So basically what they need from us is information
>>     on how a gamer who is quadriplegic plays games and
>>     then it's up to them to design something awesome.
>>     They'll just be presenting designs rather than
>>     finished projects (too little time and they are
>>     very busy people) but it will be a game
>>     show/reality show presentation where one of them
>>     will be named....
>>
>>      
>>
>>     The Accessibility Idol
>>
>>      
>>
>>     :)
>>
>>      
>>
>>     The GDC site for the session is at:
>>
>>     https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3887
>>
>>      
>>
>>     We're hoping this will bring a lot of attention to
>>     the issue of game accessibility for mainstream
>>     games.
>>
>>      
>>
>>     Michelle
>>
>>   ----------------------------------------------------
>>
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>.......................................
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>losing hope. it's hard for many people 
>to believe that there are extraordinary 
>things inside themselves, as well as 
>others. i hope you can keep an open 
>mind.
> -- "unbreakable"
>.......................................
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.......................................
these are mediocre times and people are 
losing hope. it's hard for many people 
to believe that there are extraordinary 
things inside themselves, as well as 
others. i hope you can keep an open 
mind.
 -- "unbreakable"
.......................................
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