[games_access] Study: Games Effective Teaching Tools

AudioGames.net richard at audiogames.net
Wed Oct 4 09:00:25 EDT 2006


Very interesting. I recently posted a link of an article about 
Games4Learning using brainwave interfaces on GA.com:

http://www.game-accessibility.com/forum/viewtopic.php?id=147

By the way, you (Reid) also have News Posting privileges at 
Game-Accessibility.com (don't know if I ever approached you for that). So if 
you want to post news or interesting stuff on the website you can do so 
simply by posting the news in the News Forum 
(http://www.game-accessibility.com/forum/viewforum.php?id=14)
All news is collected here: 
http://www.game-accessibility.com/index.php?pagefile=news . I'll copy your 
post to the news now. Thanks again!!!

Greets,

Richard

www.audiogames.net
www.game-accessibility.com



----- Original Message ----- 
From: "Reid Kimball" <rkimball at gmail.com>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Wednesday, October 04, 2006 2:41 AM
Subject: [games_access] Study: Games Effective Teaching Tools


> "A one-year study sponsored by Electronic Arts has concluded that
> commercial games can be effectively utilized to teach in the
> classroom."
>
> http://www.next-gen.biz/index.php?option=com_content&task=view&id=3920&Itemid=2
>
> It appears the study is available for free!
> http://www.futurelab.org.uk/research/teachingwithgames/report_01.htm
>
> So, this is where our accessibility issues become hugely important.
>
> I think related, is Warren Spector's new article the The Escapist mag
> "Fun is a Four Letter Word". He asks whether we should only be making
> games that are "fun". He gives the example of a movie that wasn't fun
> to watch, but was thought-provoking. I've read many books like that in
> high school and see a need for similar type games used in the
> classroom.
>
> Warren's article:
> http://www.escapistmagazine.com/issue/65/15
>
> -Reid
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