[games_access] Study: Games Effective Teaching Tools
Robert Florio
arthit73 at cablespeed.com
Wed Oct 4 11:26:08 EDT 2006
I believe you mentioned before Michelle that material being used in a
classroom by law in the United States if it's a video game for example it
has to be made accessible so your example with the museum using something
for teaching having to be accessible a requirement by the museum actually
agree with you hopefully was something they were thinking of all ready not
just doing because you told them they should have it and agree. It's good
they agreed anyway. Thanks for that knowledge.
So what Reid is pointing out also if EA is looking at how videogames can be
used in the classroom are they in that document mentioning video game
accessibility features because by law do as I mentioned before these games
would have to be made accessible so why are they not considering that if
they aren't? I need to read that article thoroughly. If they are ignoring
still this accessibility features that is just fueling my frustration and
perseverance to get the word out.
Is it possible to play the game your students are creating I'd love to test
it be a game tester for you guys please? By the way my class production
team art Institute online we completed our module in the never winter night
game I'll put on my web site soon and let you know so everyone can play it
it came out really well it was a challenge being the producer of the team
getting everyone motivated like to ring their necks but we didn't choose our
teammates. What a learning experience tying all the knowledge I've been
learning about game design but we didn't get to incorporate any accessible
features unfortunately we didn't have the resources or anyone other than
myself interested. They were all interested we just didn't have too much
knowledge in the engine to do something like that. Also in only 11 weeks.
Robert
arthit73 at cablespeed.com
www.RobertFlorio.com
-----Original Message-----
From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
On Behalf Of d. michelle hinn
Sent: Wednesday, October 04, 2006 7:38 AM
To: IGDA Games Accessibility SIG Mailing List
Subject: Re: [games_access] Study: Games Effective Teaching Tools
Very cool!
On a side note, my game design class this semester is focused on
creating games for a local museum...which also need to be accessible
(because I said so and they agreed and so did the university, which
owns the museum, and has to provide accessible materials). So, I
agree -- our accessibility work is paramount to games in the
classroom, ESPECIALLY commercial games...if EA and others want to
have their games in the classroom...
Ernest Adams is here on campus right now and spoke to the dorm
community I run -- Women in Math, Science, and Engineering -- last
night. He was with us from about 6pm to 11:30pm! So it was a really
cool experience -- the evening event was mainly about women in gaming
but he and I got to touch base on GDC and he's excited to be one of
the "contestants" for accessibility idol. :)
Michelle
>"A one-year study sponsored by Electronic Arts has concluded that
>commercial games can be effectively utilized to teach in the
>classroom."
>
>http://www.next-gen.biz/index.php?option=com_content&task=view&id=3920&Item
id=2
>
>It appears the study is available for free!
>http://www.futurelab.org.uk/research/teachingwithgames/report_01.htm
>
>So, this is where our accessibility issues become hugely important.
>
>I think related, is Warren Spector's new article the The Escapist mag
>"Fun is a Four Letter Word". He asks whether we should only be making
>games that are "fun". He gives the example of a movie that wasn't fun
>to watch, but was thought-provoking. I've read many books like that in
>high school and see a need for similar type games used in the
>classroom.
>
>Warren's article:
>http://www.escapistmagazine.com/issue/65/15
>
>-Reid
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