[games_access] first hello
d. michelle hinn
hinn at uiuc.edu
Wed Oct 18 17:14:14 EDT 2006
It actually works out since we all have a secret
identity off-list. ;) So adding in extra names
just helps us keep our archenemies further
confused.
Ana (aka, Michelle...for now...)
Welcome to the list Amit...er...Frank?
>No worries, Frank!
>
>----- Original Message -----
>From: <mailto:list at pitaru.com>Amit Pitaru [LIST]
>To: <mailto:games_access at igda.org>'IGDA Games Accessibility SIG Mailing List'
>Sent: Wednesday, October 18, 2006 10:57 PM
>Subject: RE: [games_access] first hello
>
>Richard!
>
>lol:) steve is the person I was talking with
>just before writing that email, and so in my
>mind you both merged momentarily. That precise
>moment was documented on this list for eternity.
>
>Amit
>
>
>From:
><mailto:games_access-bounces at igda.org>games_access-bounces at igda.org
>[mailto:games_access-bounces at igda.org] On Behalf
>Of AudioGames.net
>Sent: Wednesday, October 18, 2006 4:45 PM
>To: IGDA Games Accessibility SIG Mailing List
>Subject: Re: [games_access] first hello
>
>Steve? Who's Steve... ?
>
>(grin)
>
>----- Original Message -----
>From: <mailto:list at pitaru.com>Amit Pitaru [LIST]
>To: <mailto:games_access at igda.org>'IGDA Games Accessibility SIG Mailing List'
>Sent: Wednesday, October 18, 2006 10:03 PM
>Subject: RE: [games_access] first hello
>
>Steve and Robert, thanks for pointing me towards
>the game-accessibility website!
>
> > I think what would be great to learn from you
>is the techniques and technologies
>
>Thanks, and Im happy share everything Ive
>learned. I hope that this chapter that Im
>writing will include the most beneficial aspects
>of the project. Very quickly it will introduce
>design techniques for creating inclusive games
>with care applied to retaining production costs
>and overall playability. Ill talk about what
>needs to happen from the hardware, software and
>policy standpoints. Ill also demonstrate the
>techniques by retrofitting a simple tetris game
>for accessibility (very preliminary beta version
>at
><http://pitaru.com/tetris>http://pitaru.com/tetris),
>and discuss how some of these ideas can follow
>through to hardcore games. I hope to get
>permission from the school to interview the
>OTs, children and parents. Its all coming
>together now so Ill have more tangible things
>to show soon enough.
>
>Amit
>
>
>
>
>From: games_access-bounces at igda.org
>[mailto:games_access-bounces at igda.org] On Behalf
>Of Robert Florio
>Sent: Wednesday, October 18, 2006 11:50 AM
>To: 'IGDA Games Accessibility SIG Mailing List'
>Subject: RE: [games_access] first hello
>
>Welcome Amit it's a pleasure to have someone
>with your experience involved in this group.
>Whenever we share together also check out
><http://www.game-accessibility.com/>www.game-accessibility.com
>a few of us including myself, gamers with
>physical impairments forum, moderate the
>different forums for game accessibility. I
>think what would be great to learn from you is
>the techniques and technologies used to help
>people with the game accessibility in Long
>Island. Thanks for joining. Feel free to check
>out my web site and my artwork and efforts for
>game accessibility.
>
>Myself 24 years old living in Maryland United
>States a quadriplegic from my spinal cord injury
>and I draw with my mouth and study game design
>at the Art Institute online.
>
>Robert
>AI online SGA
><mailto:arthit73 at cablespeed.com>arthit73 at cablespeed.com
><http://www.robertflorio.com/>www.RobertFlorio.com
>
>
>From: games_access-bounces at igda.org
>[mailto:games_access-bounces at igda.org] On Behalf
>Of Amit Pitaru [LIST]
>Sent: Wednesday, October 18, 2006 10:00 AM
>To: games_access at igda.org
>Subject: [games_access] first hello
>
>Hello, thank you for having me on the list. My
>name is Amit Pitaru, I'm a game/toy designer and
>also a part-time educator at New York
>University. I also teach art at Cooper Union,
>and occasionally exhibit my work
>(<http://pitaru.com/>http://pitaru.com and
><http://insertsilence.com/>http://insertsilence.com)
>
>I learned about the SIG while working on a
>chapter for a book on games that is commissioned
>by the MacArthur foundation. The chapter is
>based on a two year project with a special-needs
>school in Long Island, where I devised hardware
>and software for gaming accessibility. I hope to
>tell you more about it as we chat along.
>
>So again, thank you for having me, I think I
>finally found a good home-base to learn and
>share my thoughts.
>
>Cheerio
>Amit Pitaru
>
>
>
>
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>
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