[games_access] first hello

d. michelle hinn hinn at uiuc.edu
Wed Oct 18 17:14:14 EDT 2006


It actually works out since we all have a secret 
identity off-list. ;) So adding in extra names 
just helps us keep our archenemies further 
confused.

Ana (aka, Michelle...for now...)

Welcome to the list Amit...er...Frank?

>No worries, Frank!
>
>----- Original Message -----
>From: <mailto:list at pitaru.com>Amit Pitaru [LIST]
>To: <mailto:games_access at igda.org>'IGDA Games Accessibility SIG Mailing List'
>Sent: Wednesday, October 18, 2006 10:57 PM
>Subject: RE: [games_access] first hello
>
>Richard!
>
>lol:) steve is the person I was talking with 
>just before writing that email, and so in my 
>mind you both merged momentarily. That precise 
>moment was documented on this list for eternity.
>
>Amit
>
>
>From: 
><mailto:games_access-bounces at igda.org>games_access-bounces at igda.org 
>[mailto:games_access-bounces at igda.org] On Behalf 
>Of AudioGames.net
>Sent: Wednesday, October 18, 2006 4:45 PM
>To: IGDA Games Accessibility SIG Mailing List
>Subject: Re: [games_access] first hello
>
>Steve? Who's Steve... ?
>
>(grin)
>
>----- Original Message -----
>From: <mailto:list at pitaru.com>Amit Pitaru [LIST]
>To: <mailto:games_access at igda.org>'IGDA Games Accessibility SIG Mailing List'
>Sent: Wednesday, October 18, 2006 10:03 PM
>Subject: RE: [games_access] first hello
>
>Steve and Robert, thanks for pointing me towards 
>the game-accessibility website!
>
>  > I think what would be great to learn from you 
>is the techniques and technologies
>
>Thanks, and I’m happy share everything I’ve 
>learned. I hope that this chapter that I’m 
>writing will include the most beneficial aspects 
>of the project. Very quickly – it will introduce 
>design techniques for creating inclusive games 
>with care applied to retaining production costs 
>and overall playability. I’ll talk about what 
>needs to happen from the hardware, software and 
>policy standpoints. I’ll also demonstrate the 
>techniques by retrofitting a simple tetris game 
>for accessibility (very preliminary beta version 
>at 
><http://pitaru.com/tetris>http://pitaru.com/tetris), 
>and discuss how some of these ideas can follow 
>through to hardcore games. I hope to get 
>permission from the school to interview the 
>OT’s, children and parents. It’s all coming 
>together now so I’ll have more tangible things 
>to show soon enough.
>
>Amit
>
>
>
>
>From: games_access-bounces at igda.org 
>[mailto:games_access-bounces at igda.org] On Behalf 
>Of Robert Florio
>Sent: Wednesday, October 18, 2006 11:50 AM
>To: 'IGDA Games Accessibility SIG Mailing List'
>Subject: RE: [games_access] first hello
>
>Welcome Amit it's a pleasure to have someone 
>with your experience involved in this group. 
>Whenever we share together also check out 
><http://www.game-accessibility.com/>www.game-accessibility.com 
>a few of us including myself, gamers with 
>physical impairments forum, moderate the 
>different forums for game accessibility.  I 
>think what would be great to learn from you is 
>the techniques and technologies used to help 
>people with the game accessibility in Long 
>Island.  Thanks for joining.  Feel free to check 
>out my web site and my artwork and efforts for 
>game accessibility. 
>
>Myself 24 years old living in Maryland United 
>States a quadriplegic from my spinal cord injury 
>and I draw with my mouth and study game design 
>at the Art Institute online.
>
>Robert
>AI online SGA
><mailto:arthit73 at cablespeed.com>arthit73 at cablespeed.com
><http://www.robertflorio.com/>www.RobertFlorio.com
>
>
>From: games_access-bounces at igda.org 
>[mailto:games_access-bounces at igda.org] On Behalf 
>Of Amit Pitaru [LIST]
>Sent: Wednesday, October 18, 2006 10:00 AM
>To: games_access at igda.org
>Subject: [games_access] first hello
>
>Hello, thank you for having me on the list. My 
>name is Amit Pitaru, I'm a game/toy designer and 
>also a part-time educator at New York 
>University. I also teach art at Cooper Union, 
>and occasionally exhibit my work 
>(<http://pitaru.com/>http://pitaru.com and 
><http://insertsilence.com/>http://insertsilence.com)
>
>I learned about the SIG while working on a 
>chapter for a book on games that is commissioned 
>by the MacArthur foundation. The chapter is 
>based on a two year project with a special-needs 
>school in Long Island, where I devised hardware 
>and software for gaming accessibility. I hope to 
>tell you more about it as we chat along.
>
>So again, thank you for having me, I think I 
>finally found a good home-base to learn and 
>share my thoughts.
>
>Cheerio
>Amit Pitaru
>
>
>
>
>_______________________________________________
>games_access mailing list
>games_access at igda.org
>http://seven.pairlist.net/mailman/listinfo/games_access
>
>
>_______________________________________________
>games_access mailing list
>games_access at igda.org
>http://seven.pairlist.net/mailman/listinfo/games_access
>
>
>_______________________________________________
>games_access mailing list
>games_access at igda.org
>http://seven.pairlist.net/mailman/listinfo/games_access
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://pairlist7.pair.net/pipermail/games_access/attachments/20061018/3db800a2/attachment.htm>


More information about the games_access mailing list