[games_access] Request for ideas
Barrie Ellis
barrie.ellis at oneswitch.org.uk
Fri Sep 1 04:44:45 EDT 2006
Nothing more important than having reconfigurable controls for many gamers.
It would be nice to see an open source menu built for this to share with other developers.
So - how to do it really well...? Good challenge I think for the students.
MAME's versatility would be very nice.
Bear in mind not all people will be using an Xbox 360 JoyPad. Although the choice of controllers for this console is very poor - there are a few different ones out there to take into account.
Multiple mapping of buttons. For gamers using a small number of controls, it would be nice for their main action button to also start the game if possible. Consider if a one-switch game appeared. It might be nice to map that one function to every single analogue stick movement, D-pad and button press.
Good luck.
Barrie
www.OneSwitch.org.uk
----- Original Message -----
From: lynnvm at carolina.rr.com
To: games_access at igda.org
Sent: Friday, September 01, 2006 2:19 AM
Subject: [games_access] Request for ideas
Hi all,
This semester I'm taking a class about AI programming for games. We are using the beta version of Microsoft XNA for the Xbox 360. Although I will be learning how to program for the controller, I'd like to keep accessibility in mind when I'm working on some of my assignments. There are about 10 students in the class I'm taking, and I'd like to share ideas about game accessibility with my classmates. The class is taught in a computer science department and is made up mostly of graduate students.
I'm open to any suggestions you might have.
I'm a school psychologist, so I'm familiar with the needs of young people with a variety of disabilities. I'd like to adapt some of my assignments so my work will be accessible to my students. Some of the students I work with have significant physical impairments.
Thanks!
Lynn Marentette
TechPsych
Interactive Multimedia Technology
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