[games_access] Future Play Poster 2006 and Top 10 List

Kevin J. Bierre kjb at it.rit.edu
Wed Sep 6 13:52:58 EDT 2006


I guess we're out of luck as far as a meeting goes. Based on prior email, I thought there was one today.

Since I have to get started on this poster for Future Play 2006, I'll kick things off here on the list instead.

I was planning to have the top 10 list as part of the poster. A comment was made about updating the list (sorry, don't remember who said it) because some of the advice was rather general. Any comments from others about updating our top 10?

Here's the current list:

GA SIG Top 10 List
1. Allow all controls to be remapped
2. Add closed-captioning to all dialog and important sound effects
3. Provide documentation in an accessible format such as HTML or plain text
4. Provide assist modes such as auto-targeting, training options, etc.
5. Provide a broad range of difficulty levels.
6. Make interface fonts scalable.
7. Allow for high-contrast color-schemes.
8. Add audio tags to all significant elements including actors, doors, items, resulting actions, etc.
9. Allow for a varied range of control over play speed.
10. Announce accessibility features on the packaging.

Kevin Bierre,  Assistant Professor                                                       (kjb at it.rit.edu)
Information Technology,  Rochester Institute of Technology                   585-475-5358
102 Lomb Memorial Drive                                                                   Bldg 70B-2637
Rochester, NY 14623





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