[games_access] Future Play Poster 2006 and Top 10 List

Reid Kimball rkimball at gmail.com
Thu Sep 7 11:13:39 EDT 2006


The only thing that seems general to me is "Training options" and
"broad range of difficulty levels".

Is the term "Audio tags" merely to mean add sound effects for all the
events of doors opening, etc?

Other than that, the list is clear to me, but maybe I'm not the best
judge being entrenched in this stuff for so long.

-Reid

On 9/6/06, Kevin J. Bierre <kjb at it.rit.edu> wrote:
> I guess we're out of luck as far as a meeting goes. Based on prior email, I thought there was one today.
>
> Since I have to get started on this poster for Future Play 2006, I'll kick things off here on the list instead.
>
> I was planning to have the top 10 list as part of the poster. A comment was made about updating the list (sorry, don't remember who said it) because some of the advice was rather general. Any comments from others about updating our top 10?
>
> Here's the current list:
>
> GA SIG Top 10 List
> 1. Allow all controls to be remapped
> 2. Add closed-captioning to all dialog and important sound effects
> 3. Provide documentation in an accessible format such as HTML or plain text
> 4. Provide assist modes such as auto-targeting, training options, etc.
> 5. Provide a broad range of difficulty levels.
> 6. Make interface fonts scalable.
> 7. Allow for high-contrast color-schemes.
> 8. Add audio tags to all significant elements including actors, doors, items, resulting actions, etc.
> 9. Allow for a varied range of control over play speed.
> 10. Announce accessibility features on the packaging.
>
> Kevin Bierre,  Assistant Professor                                                       (kjb at it.rit.edu)
> Information Technology,  Rochester Institute of Technology                   585-475-5358
> 102 Lomb Memorial Drive                                                                   Bldg 70B-2637
> Rochester, NY 14623
>
>
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