[games_access] some hopefully relevant info: opinions wanted!

Reid Kimball rkimball at gmail.com
Mon Sep 11 16:48:50 EDT 2006


I think this is really cool. Might not seem obvious to others how this
relates to accessibility but I think it does and could be extended to
not only keyboard setups, but accessibility option setups. Imagine
having hundreds of games with many of the accessibility feature
options that The Pryamid game offers. Each one would take just as
long, if not longer to setup than most FPS and RTS games.

Do you know of any games that already support this middleware? It
could be useful to make an XNA version (C#).

I had hoped that console manufacturers would make something similar so
that whenever I loaded a game, it would know I wanted
subtitles/captioning on for all my games. Curerently, I have to turn
it on for all of my console games. With something like the
Personalizer I wouldn't have to.

I'm looking forward to seeing how this develops.

-Reid

On 9/11/06, Mikhail Zislis <dosadi at aha.ru> wrote:
> Hello, GA SIG!
>
> Just wanted to let everyone know that we have released a beta preview
> of Personalizer, a game development component that will let games
> discover personalized gameplay preferences of the person who plays the
> games. Currently we are looking for some feedback from the people who
> can relate to the problem [of preferences], so I figured that GA SIG
> must be among the places to look.
>
> In developing Personalizer, we state that games should not only let
> the players remap bindings and set options, but should also memorize the
> choices made and tell other games about these choices. In context of
> a disabled person, Personalizer-aware games would know without telling that
> certain accessibility cues must be enabled for the person to play
> comfortably.
>
> More information is available at
> http://personalizer.softwarespecies.com (or you can enter through
> http://DefaultsSuck.Com if you happen to like Macromedia Flash a bit :)).
>
> We are looking for any critique and opinions.
>
> And thanks everyone for keeping GA SIG an interesting reading!
>
>
> Breathe deep,
>              Mikhail
>
> [MSN: Icon__ at hotmail.com]
>
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>



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