[games_access] some hopefully relevant info: opinions wanted!

Mikhail Zislis dosadi at aha.ru
Mon Sep 11 18:35:20 EDT 2006


Reid, thanks! There are no games to use Personalizer just yet;
this only a preview of the beta. I think we will have a more
solid production grade release a bit later this year (finally.) Of course
I'm considering wrappers for other languages such as C#, and rolling
the system out to console platforms also would certainly be nice,
but we shouldn't try to run before we can walk. :)

What is that game you have mentioned, "The Pyramid"? Can you refer me
to a web site if it is downloadable?

We were also hoping to initiate a discussion about the actual accessibility
options/features that may appear in games, because these are rare in
the games that we usually analyze. As the result, Personalizer's
library of options only has "stubs" that I got from the IGDA White
Paper on accessibility. So if anyone has ideas or can refer me to
tons :) of games with accessibility options in them, I'd be glad to know.
The point is to identify, name, and describe possible accessibility options.

> I think this is really cool. Might not seem obvious to others how this
> relates to accessibility but I think it does and could be extended to
> not only keyboard setups, but accessibility option setups. Imagine
> having hundreds of games with many of the accessibility feature
> options that The Pryamid game offers. Each one would take just as
> long, if not longer to setup than most FPS and RTS games.

> Do you know of any games that already support this middleware? It
> could be useful to make an XNA version (C#).

> I had hoped that console manufacturers would make something similar so
> that whenever I loaded a game, it would know I wanted
> subtitles/captioning on for all my games. Curerently, I have to turn
> it on for all of my console games. With something like the
> Personalizer I wouldn't have to.

> I'm looking forward to seeing how this develops.

> -Reid

> On 9/11/06, Mikhail Zislis <dosadi at aha.ru> wrote:
>> Hello, GA SIG!
>>
>> Just wanted to let everyone know that we have released a beta preview
>> of Personalizer, a game development component that will let games
>> discover personalized gameplay preferences of the person who plays the
>> games. Currently we are looking for some feedback from the people who
>> can relate to the problem [of preferences], so I figured that GA SIG
>> must be among the places to look.
>>
>> In developing Personalizer, we state that games should not only let
>> the players remap bindings and set options, but should also memorize the
>> choices made and tell other games about these choices. In context of
>> a disabled person, Personalizer-aware games would know without telling that
>> certain accessibility cues must be enabled for the person to play
>> comfortably.
>>
>> More information is available at
>> http://personalizer.softwarespecies.com (or you can enter through
>> http://DefaultsSuck.Com if you happen to like Macromedia Flash a bit :)).
>>
>> We are looking for any critique and opinions.
>>
>> And thanks everyone for keeping GA SIG an interesting reading!
>>
>>
>> Breathe deep,
>>              Mikhail
>>
>> [MSN: Icon__ at hotmail.com]
>>
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>>



Breathe deep,
             Mikhail

[MSN: Icon__ at hotmail.com]





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