[games_access] Game Over - web-mentions
arthit73 at cablespeed.com
Sun Apr 22 16:59:11 EDT 2007
I've been away from things also working really hard on the top-secret
project which I don't seem to get a lot of interest in the mailing list
though it's a great place to work on again. I hope your friend is doing
well and you reconnect and I'm glad.
From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
On Behalf Of hinn at uiuc.edu
Sent: Saturday, April 21, 2007 7:50 PM
To: IGDA Games Accessibility SIG Mailing List
Subject: Re: [games_access] Game Over - web-mentions
sorry i've been missing in action for the last few days -- a friend of mine
was injured during the virginia tech shootings and that was also where i
went to undergraduate so it was a really tough week of reconnecting with old
friends over what was just a really, really senseless thing perpetrated by a
very disturbed young man...
which reminds me...don't let things like this be the reason you reconnect
luckily...the great video game violence debate seems to have made only a
brief showing in the news and things that are more real life like...oh, gun
control...have made a bigger appearance. it reminds me of the time right
after 9/11 when it was hard to make the case for game accessibility when
games like flight sim were first up on the blame game. i actually said for
the first time "i'll take the 5th on that" (meaning that i'll take my right
NOT to speak) as a local newsgroup figured out (go google!) that i went to
school at VT *AND* did work on video games...and then showed up with cameras
at my office unannounced. jeez...
so let me catch up on all the messages and get the cobwebs out of my brain!
hope everyone is well!
---- Original message ----
>Date: Sat, 21 Apr 2007 14:14:18 -0700
>From: "Reid Kimball" <reid at rbkdesign.com>
>Subject: Re: [games_access] Game Over - web-mentions
>To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
>It's great to see the debate and discussion on some of the comment
>forums. A lot of people seem to misunderstand the approach of making
>controls more accessible. They seem to think a game will become less
>complex and boring or not as fun to play. There are two approaches to
>simplifying controls in my opinion. 1) you could design a game with
>the purpose to keep the controls simple, like a one button game, or 2)
>you could create a game that has both complex and simple controls.
>Similar to what Eelke has tried to do for HL2. It has complex FPS
>controls but if one wanted to play with simplified controls, it would
>automate as much as necessary.
>On 4/21/07, Barrie Ellis <barrie.ellis at oneswitch.org.uk> wrote:
>> Starting to get some interesting web-mentions on-line:
>> games_access mailing list
>> games_access at igda.org
>games_access mailing list
>games_access at igda.org
these are mediocre times and people are
losing hope. it's hard for many people
to believe that there are extraordinary
things inside themselves, as well as
others. i hope you can keep an open
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