[games_access] Game Over - web-mentions
thomas at pininteractive.com
Tue Apr 24 15:11:30 EDT 2007
Michelle, I hope your friend is well. Yeah it's strange how media
focus on game violence when they should focus on IRL violence. I
think we would have the same type of shootings in Sweden if we had
the same amount of guns around. I'm just waiting for the press to
blame us (Pin) when people start shooting at robots on some distant
planets in the future...
Reid, about the GA approaches; another dimension (except the game
design vs control design) is to have a general vs dedicated approach.
A general approach to GA is to use general tools like screen readers
(voice/braille) or a Cyberlink or a sip/puff; tech that could be used
for many games and other apps. A dedicated approach is to make
specific design (controls and game design) for a certain game, or
type of game (like audio games, including Terraformers)
22 apr 2007 kl. 01.50 skrev <hinn at uiuc.edu> <hinn at uiuc.edu>:
> sorry i've been missing in action for the last few days -- a friend
> of mine was injured during the virginia tech shootings and that was
> also where i went to undergraduate so it was a really tough week of
> reconnecting with old friends over what was just a really, really
> senseless thing perpetrated by a very disturbed young man...
> which reminds me...don't let things like this be the reason you
> reconnect with people...sigh.
> luckily...the great video game violence debate seems to have made
> only a brief showing in the news and things that are more real life
> like...oh, gun control...have made a bigger appearance. it reminds
> me of the time right after 9/11 when it was hard to make the case
> for game accessibility when games like flight sim were first up on
> the blame game. i actually said for the first time "i'll take the
> 5th on that" (meaning that i'll take my right NOT to speak) as a
> local newsgroup figured out (go google!) that i went to school at
> VT *AND* did work on video games...and then showed up with cameras
> at my office unannounced. jeez...
> so let me catch up on all the messages and get the cobwebs out of
> my brain!
> hope everyone is well!
> ---- Original message ----
>> Date: Sat, 21 Apr 2007 14:14:18 -0700
>> From: "Reid Kimball" <reid at rbkdesign.com>
>> Subject: Re: [games_access] Game Over - web-mentions
>> To: "IGDA Games Accessibility SIG Mailing List"
>> <games_access at igda.org>
>> It's great to see the debate and discussion on some of the comment
>> forums. A lot of people seem to misunderstand the approach of making
>> controls more accessible. They seem to think a game will become less
>> complex and boring or not as fun to play. There are two approaches to
>> simplifying controls in my opinion. 1) you could design a game with
>> the purpose to keep the controls simple, like a one button game,
>> or 2)
>> you could create a game that has both complex and simple controls.
>> Similar to what Eelke has tried to do for HL2. It has complex FPS
>> controls but if one wanted to play with simplified controls, it would
>> automate as much as necessary.
>> On 4/21/07, Barrie Ellis <barrie.ellis at oneswitch.org.uk> wrote:
>>> Starting to get some interesting web-mentions on-line:
>>> games_access mailing list
>>> games_access at igda.org
>> games_access mailing list
>> games_access at igda.org
> these are mediocre times and people are
> losing hope. it's hard for many people
> to believe that there are extraordinary
> things inside themselves, as well as
> others. i hope you can keep an open
> -- "unbreakable"
> games_access mailing list
> games_access at igda.org
VD / CEO
Pin Interactive AB
:: Digital Culture Analysis :: Tools :: Worlds
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