[games_access] NSF grant for the development of an accessibleclient for secondlife

d. michelle hinn hinn at uiuc.edu
Tue Aug 7 04:46:35 EDT 2007

interesting -- kevin and i are collaborating and we didn't even know
it! kevin -- wanna check what's going on at RIT and i'll check with
UIUC and maybe we can get some accessibility input into this!


>By the way, just got this in:



>August 06, 2007


>Library of Congress announces grants for preservation of digital games


>Posted by Henry Lowood, category preservation


>The U.S. Library of Congress has

><http://www.loc.gov/today/pr/2007/07-156.html>announced the

>recipients of a group of major grants in the new digital

>preservation program called Preserving Creative America (PCA). This

>program reprsents a new phase of the

><http://www.digitalpreservation.gov/>National Digital Information

>Infrastructure and Preservation Program (NDIIPP).


>The best news, for How They Got Game, is that we are part of this

>project. We will be participating as one of four primary partners in

>the "Preserving Virtual Worlds" project, led by the University of

>Illinois. Project teams are at U. Illinois, the University of

>Maryland, Rochester Inst. of Technology, and our group in the

>Stanford Humanities Laboratory, in close collaboration with the

>Stanford University Libraries & Academic Information Resources.

>"Preserving Virtual Worlds" will address three forms of game-related

>interactive media: early digital games (see the Digital Game Canon

>project for a list of likely candidates), electronic literature, and

>virtual worlds (<http://secondlife.com/>Second Life).


>So, what are we going to do?


>A number of partners, from Linden Lab to e-fiction writers, will

>join the university partners to develop generalizable mechanisms and

>methods for preserving digital games and interactive fiction,

>working with several test cases from early game and electronic

>literature collections and sample projects in Second Life.


>Major activities will include:


>1. assessing the different types of preservation problems posed

>by representative test cases Includes

>developing a beginning framework for characterizing game and

>interactive fiction by preservation problem

>assessing methods and potential sources for preserving complex

>interactive user-behavior

>2. developing basic standards for metadata and content

>representation, e.g.,

>determining what types of information should be preserved to support

>future use of these content types, including emulation and migration

>and supporting existing preservation policies

>developing recommendations for the use of existing wrapper formats

>3. investigating real-world archiving issues by ingesting

>several representative test cases into institutional repositories,


>implementation and testing of new metadata schema

>further assessment of preservation problems posed by different content types


>The main goal of the project is to help develop generalizable

>mechanisms and methods for preserving digital games and interactive

>fiction, and to begin to test these mechanism through the archiving

>of selected test cases. Key deliverables include the development of

>metadata schema and wrapper recommendations, and the long-term

>curation of archived cases.


>Much of the Second Life work will be conducted at Stanford, and we

>also expect that the Cabrinety Collection in the Libraries will

>provide examples of game software that we will use for the

>preservation tests. Second Life content participants include Life to

>the Second Power, Democracy Island and the International Spaceflight



>We are eager to enlist more partners interested in working with us

>to solve the huge preservation problem faced by interactive media

>such as games and virtual worlds.




>Henry Lowood, Ph.D.

>Curator for History of Science & Technology Collections

>Curator for Germanic Collections; Film & Media Collections

>HRG, Green Library, 557 Escondido Mall

>Stanford University Libraries

>Stanford CA 94305-6004

>650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood






>----- Original Message -----

>From: <mailto:eelke.folmer at gmail.com>Eelke Folmer

>To: <mailto:games_access at igda.org>IGDA Games Accessibility SIG Mailing List

>Sent: Tuesday, August 07, 2007 4:09 AM

>Subject: [games_access] NSF grant for the development of an

>accessibleclient for secondlife


>Hi folks,


>I just received a 90k SGER grant from NSF to explore developing a

>blind-accessible client for Secondlife. A proposal I have been

>working on for quite some time. This grant will allow me to hire

>some more grad students and help us get a better insight in what can

>make virtual communities/3d games more accessible to a variety of




>I've been secretly working on an accessible client myself the last

>few months and I developed a prototype which can be controlled using

>voice (its mac only for now) and provides some minimum voice output.

>I will release a prototype within the next few weeks, and I'm hoping

>you some of you can provide me with feedback.


>The NSF program director that I contacted prior to submitting my

>proposal is very very nice and interested in games & accessibility.

>His feedback & support was very helpful in securing the grant, and I

>hope this proposal will open up opportunities for us all to submit

>grants to NSF in the future; helping people with disabilities play

>games & gain a better understanding of what exactly makes games

>accessible. I think there is still lots to be discovered.



>Cheers Eelke








>Eelke Folmer Assistant Professor

>Department of CS&E/171

>University of Nevada Reno, Nevada 89557

>Game interaction design <http://www.helpyouplay.com>www.helpyouplay.com

>------------------------------------------------------------ ----------------




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